Spellblade Aluriel
Fire Adds - DK Can grip them away to help us spread them 8 feet apart incase we fuckup.
Arcane Add - All Ranged should get far away from melee to avoid orbs spawning on melee ( Happened alot tonight)
^ From all the videos ive watched , melee and tanks are fully in a clear spot to DPS before Orb Detonation
everyone stacks on group while orbs land and you do a circle so all the arcane elementals spawn in a huge clump - then you aoe.