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MMO-Champion

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  1. Battle for Azeroth Alpha - Build 26175 Another build is on the way! New Icons Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Quests Same Old Stormsong and Dance (New) Complete the Stormsong Valley storylines listed below. 10 points. Battle for Azeroth Dungeon Dungeons & Raids Run Wild like a Man On Fire (New) Defeat the Soulbound Goliath without it gaining 12 stacks of Soul Harvest. 10 points. Talent Changes Originally Posted by MMO-Champion Hunter Marksmanship Barrage Name changed from "Rapid Killing" to "Barrage". Row 6, Column 2. Spell: Rapid Killing Barrage Careful Aim Name changed from "Bombardment" to "Careful Aim". Row 2, Column 1. Spell: Bombardment Careful Aim Double Tap Name changed from "Barrage" to "Double Tap". Row 6, Column 3. Spell: Barrage Double Tap Master Marksman Name changed from "Careful Aim" to "Master Marksman". Row 1, Column 1. Spell: Careful Aim Master Marksman Serrated Shots Name changed from "Precise Shots" to "Serrated Shots". Row 1, Column 2. Spell: Precise Shots Serrated Shots Mage Fire Pyroclasm Name changed from "Cinderstorm" to "Pyroclasm". Row 7, Column 2. Spell: Cinderstorm Pyroclasm Searing Touch Name changed from "Conflagration" to "Searing Touch". Row 1, Column 3. Spell: Conflagration Searing Touch Paladin Retribution Zeal Name changed from "Greater Judgment" to "Zeal". Row 1, Column 1. Spell: Greater Judgment Zeal Rogue Outlaw Alacrity Name changed from "Loaded Dice" to "Alacrity". Row 7, Column 1. Spell: Loaded Dice Alacrity Cannonball Barrage Name changed from "Slice and Dice" to "Cannonball Barrage". Row 7, Column 2. Spell: Slice and Dice. Replaces: Roll the Bones Cannonball Barrage Killing Spree (New) Row 7, Column 3. Spell: Killing Spree Loaded Dice Name changed from "Alacrity" to "Loaded Dice". Row 6, Column 1. Spell: Alacrity Loaded Dice Marked for Death Name changed from "Killing Spree" to "Marked for Death". Row 6, Column 3. Spell: Killing Spree Marked for Death Slice and Dice Name changed from "Cannonball Barrage" to "Slice and Dice". Row 6, Column 2. Spell: Cannonball Barrage Slice and Dice. Replaces: Roll the Bones Shaman Elemental Elemental Blast Name changed from "Totem Mastery" to "Elemental Blast". Row 1, Column 3. Spell: Totem Mastery Elemental Blast Totem Mastery Name changed from "Elemental Blast" to "Totem Mastery". Row 3, Column 2. Spell: Elemental Blast Totem Mastery Wind Rush Totem Name changed from "Seismic Armor" to "Wind Rush Totem". Row 5, Column 2. Spell: Seismic Armor Wind Rush Totem Warlock Demonology Bilescourge Bombers Name changed from "Doom" to "Bilescourge Bombers". Row 1, Column 3. Spell: Doom Bilescourge Bombers Demonic Calling Name changed from "Riders" to "Demonic Calling". Row 2, Column 1. Spell: Riders Demonic Calling Demonic Consumption Name changed from "Soul Conduit" to "Demonic Consumption". Row 7, Column 2. Spell: Soul Conduit Demonic Consumption Demonic Strength Name changed from "Fel Strike" to "Demonic Strength". Row 1, Column 2. Spell: Fel Strike Demonic Strength Doom Name changed from "Summon Vilefiend" to "Doom". Row 2, Column 3. Spell: Summon Vilefiend Doom Fel Strike Name changed from "Demonic Strength" to "Fel Strike". Row 4, Column 2. Spell: Demonic Strength Fel Strike Inner Demons Name changed from "Sacrificed Souls" to "Inner Demons". Row 6, Column 1. Spell: Sacrificed Souls Inner Demons Riders Name changed from "Demonic Calling" to "Riders". Row 1, Column 1. Spell: Demonic Calling Riders Sacrificed Souls Name changed from "Inner Demons" to "Sacrificed Souls". Row 7, Column 1. Spell: Inner Demons Sacrificed Souls Soul Conduit Name changed from "Demonic Consumption" to "Soul Conduit". Row 6, Column 2. Spell: Demonic Consumption Soul Conduit Summon Vilefiend Name changed from "Bilescourge Bombers" to "Summon Vilefiend". Row 4, Column 3. Spell: Bilescourge Bombers Summon Vilefiend PvP Talent Changes Originally Posted by MMO-Champion Any class Tank role Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Adaptation (New) Row 1, Column 1. Spell: Adaptation Anti-Magic Zone (New) Row 1, Column 1. Spell: Anti-Magic Zone Anti-Magic Zone (New) Row 1, Column 1. Spell: Anti-Magic Zone Anti-Magic Zone (New) Row 1, Column 1. Spell: Anti-Magic Zone Casting Circle (New) Row 1, Column 1. Spell: Casting Circle Casting Circle (New) Row 1, Column 1. Spell: Casting Circle Cleansing Light (New) Row 1, Column 1. Spell: Cleansing Light Cleansing Light (New) Row 1, Column 1. Spell: Cleansing Light Counterstrike Totem (New) Row 1, Column 1. Spell: Counterstrike Totem Counterstrike Totem (New) Row 1, Column 1. Spell: Counterstrike Totem Counterstrike Totem (New) Row 1, Column 1. Spell: Counterstrike Totem Curse of Fragility (New) Row 1, Column 1. Spell: Curse of Fragility Curse of Fragility (New) Row 1, Column 1. Spell: Curse of Fragility Curse of Tongues (New) Row 1, Column 1. Spell: Curse of Tongues Curse of Tongues (New) Row 1, Column 1. Spell: Curse of Tongues Curse of Tongues (New) Row 1, Column 1. Spell: Curse of Tongues Curse of Weakness (New) Row 1, Column 1. Spell: Curse of Weakness Curse of Weakness (New) Row 1, Column 1. Spell: Curse of Weakness Curse of Weakness (New) Row 1, Column 1. Spell: Curse of Weakness Death from Above (New) Row 1, Column 1. Spell: Death from Above Death from Above (New) Row 1, Column 1. Spell: Death from Above Decomposing Aura (New) Row 1, Column 1. Spell: Decomposing Aura Decomposing Aura (New) Row 1, Column 1. Spell: Decomposing Aura Decomposing Aura (New) Row 1, Column 1. Spell: Decomposing Aura Detainment (New) Row 1, Column 1. Spell: Detainment Detainment (New) Row 1, Column 1. Spell: Detainment Essence Drain (New) Row 1, Column 1. Spell: Essence Drain Essence Drain (New) Row 1, Column 1. Spell: Essence Drain Eye of Leotheras (New) Row 1, Column 1. Spell: Eye of Leotheras Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Gladiator's Medallion (New) Row 1, Column 1. Spell: Gladiator's Medallion Heartstop Aura (New) Row 1, Column 1. Spell: Heartstop Aura Heartstop Aura (New) Row 1, Column 1. Spell: Heartstop Aura Heartstop Aura (New) Row 1, Column 1. Spell: Heartstop Aura Holy Ritual (New) Row 1, Column 1. Spell: Holy Ritual Holy Ritual (New) Row 1, Column 1. Spell: Holy Ritual Honor Among Thieves (New) Row 1, Column 1. Spell: Honor Among Thieves Honor Among Thieves (New) Row 1, Column 1. Spell: Honor Among Thieves Honor Among Thieves (New) Row 1, Column 1. Spell: Honor Among Thieves Luminescence (New) Row 1, Column 1. Spell: Luminescence Luminescence (New) Row 1, Column 1. Spell: Luminescence Maneuverability (New) Row 1, Column 1. Spell: Maneuverability Maneuverability (New) Row 1, Column 1. Spell: Maneuverability Maneuverability (New) Row 1, Column 1. Spell: Maneuverability Necrotic Aura (New) Row 1, Column 1. Spell: Necrotic Aura Necrotic Aura (New) Row 1, Column 1. Spell: Necrotic Aura Necrotic Aura (New) Row 1, Column 1. Spell: Necrotic Aura Nether Ward (New) Row 1, Column 1. Spell: Nether Ward Nether Ward (New) Row 1, Column 1. Spell: Nether Ward Netherwind Armor (New) Row 1, Column 1. Spell: Netherwind Armor Netherwind Armor (New) Row 1, Column 1. Spell: Netherwind Armor Netherwind Armor (New) Row 1, Column 1. Spell: Netherwind Armor Purifying Waters (New) Row 1, Column 1. Spell: Purifying Waters Purifying Waters (New) Row 1, Column 1. Spell: Purifying Waters Purifying Waters (New) Row 1, Column 1. Spell: Purifying Waters Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Relentless (New) Row 1, Column 1. Spell: Relentless Reverse Magic (New) Row 1, Column 1. Spell: Reverse Magic Reverse Magic (New) Row 1, Column 1. Spell: Reverse Magic Shiv (New) Row 1, Column 1. Spell: Shiv Shiv (New) Row 1, Column 1. Spell: Shiv Shiv (New) Row 1, Column 1. Spell: Shiv Skyfury Totem (New) Row 1, Column 1. Spell: Skyfury Totem Skyfury Totem (New) Row 1, Column 1. Spell: Skyfury Totem Skyfury Totem (New) Row 1, Column 1. Spell: Skyfury Totem Smoke Bomb (New) Row 1, Column 1. Spell: Smoke Bomb Smoke Bomb (New) Row 1, Column 1. Spell: Smoke Bomb Swelling Waves (New) Row 1, Column 1. Spell: Swelling Waves Unbound Freedom (New) Row 1, Column 1. Spell: Unbound Freedom Unbound Freedom (New) Row 1, Column 1. Spell: Unbound Freedom Spell Changes Originally Posted by MMO-Champion Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid - Level 45 Talent. Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid - Level 45 Talent. Feral Affinity You gain: Feline Swiftness Increases your movement speed by [ 15 + 25% of Spell Power ]%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid - Level 45 Talent. Guardian Affinity You gain: Thick Hide Reduces all damage taken by 6%. You also learn: Mangle Thrash Ironfur Frenzied Regeneration Restoration Druid - Level 45 Talent. Guardian Affinity You gain: Thick Hide Reduces all damage taken by 6%. You also learn: Mangle Ironfur Frenzied Regeneration Feral Druid - Level 45 Talent. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Bloodseeker Kill Command causes the target to bleed for [ 200% [ 48% of Ranged Attack Power ] damage over 8 sec. You and your pet gain 10% attack speed for every bleeding enemy within 12 yds. Survival Hunter - Level 60 Talent. Unlimited range. Calling the Shots Casting Quick Casting Aimed Shot reduces the cooldown of Trueshot by 3.0 6.0 sec. Marksmanship Hunter - Level 100 Talent. Careful Aim Aimed Shot has a chance to deal 200% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 15 Talent. 30 Talent. Double Tap Name changed from "Rapid Killing" to "Double Tap". Each extra target that Aimed Shot hits from the Trick Shots effect reduces the cooldown of Aimed Shot by 1.0 sec and reduces the cooldown of Rapid Fire by 1.0 sec Your next Aimed Shot will fire a second time instantly without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel. Marksmanship Hunter - Level 90 Talent.Instant. Flanking Strike When you Kill Command you will also strike the enemy for [ 48.36% [ 20% of Attack Power ] Physical damage and generate 4 Focus, if you are within melee range. Survival Hunter - Level 15 Talent. Lethal Shots Trick Shots now also increases the damage of your Steady Shot has a 10% chance to cause your next next Aimed Shot or Rapid Fire by 25% to be guaranteed critical strikes. Marksmanship Hunter - Level 90 Talent. Lock and Load Your ranged auto attacks have a 8% 5% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. Marksmanship Hunter - Level 100 Talent. Master Marksman Name changed from "Bombardment" to "Master Marksman". Multi-Shot critical strikes generate 3 Focus. Marksmanship Hunter - Level 30 Talent. When Aimed Shot critically strikes your primary target, the focus cost of your next Quick Shot or Multi-Shot is reduced by 100%. Marksmanship Hunter - Level 15 Talent. Serrated Shots (New) Quick Shot critical strikes cause the target to bleed for an additional 50% of the direct damage dealt over 4 sec. Marksmanship Hunter - Level 15 Talent. Volley When you cast Multi-Shot, you Your auto-shots have a chance to cause a volley of arrows to rain down on all targets hit by Multi-Shot, dealing (51% around the target, dealing (1% of weapon damage) Physical damage to each enemy hit within 8 yards. Marksmanship Hunter - Level 30 Talent. Beast Mastery Aspect of the Wild Grants you and your pet 6 5 Focus per sec and 10% increased critical strike chance on all attacks for 15 for 20 sec. Hunter - Beast Mastery Spec. 100 yd range. Instant. Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod Volley Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Hunter - Beast Mastery Spec. Marksmanship Aimed Shot A powerful aimed shot that deals [ 111.5% [ 225% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges. Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Call of the Hunter, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Call of the Hunter, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp Hunter - Marksmanship Spec. Volley Hunter - Marksmanship Spec. Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 20.69% [ 41% of Attack Power ] Physical damage Hunter - Marksmanship Spec. 25 Focus. 40 yd range. Instant. Precise Shots Aimed Shot causes your next 1-2 Quick Shots to deal 100% more damage. Marksmanship Hunter - Level 15 Talent. Hunter - Marksmanship Spec. Quick Shot A quick shot that causes [ 30% [ 60% of Attack Power ] Physical damage. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant. Rapid Fire Shoot a stream of arrows at your target, dealing [ 20% [ 40% of Attack Power ] Physical damage every 0.33 sec for 3 sec. Each shot generates 3 2 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled). Steady Shot A steady shot that causes [ 30% [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast. Trick Shots When Multi-Shot hits 2 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter - Marksmanship Spec. Trueshot Increase all damage done by 20% Immediately gain 2 charges of Aimed Shot, and gain 30% Haste for 15 sec. Hunter - Marksmanship Spec. Instant. Survival Aspect of the Eagle Increases The range of your Mongoose Bite is increased to 0 to 40 yds. Lasts to 0 to 40 yds for 15 sec. Hunter - Survival Spec. 100 yd range. Instant. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Blast Wave Causes an explosion around yourself, dealing [ 25% [ 45% of Spell Power ] Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 4 sec. Fire Mage - Level 30 Talent. Instant. Blazing Soul Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt Casting Blink ignites a Blazing Barrier around you. Fire Mage - Level 30 Talent. Firestarter Your Fireball and Pyroblast spells always deals deal a critical strike when the target is above 90% health. Fire Mage - Level 15 Talent. Phoenix Flames Hurls a Phoenix that deals 0 Fire damage to the target and splashes [ 31.25% of Spell Power ] Fire damage to other nearby enemies. This damage is always a critical strike. 3 charges. Fire Mage - Level 60 Talent. 40 yd range. Instant. 45 sec recharge. 3 charges. 30 sec recharge. 3 charges. Pyroclasm (New) Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 300% additional damage. Fire Mage - Level 100 Talent. Searing Touch (New) Scorch deals 300% increased damage and is a guaranteed Critical Strike when the target is below 30% health. Fire Mage - Level 15 Talent. Arcane Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Cinderstorm, Comet Storm, Conflagration Comet Storm, Flame Patch, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Cinderstorm, Comet Storm, Conflagration Comet Storm, Flame Patch, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec. Fire Fire Mage Increases damage/healing by 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration Comet Storm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration Comet Storm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec. Mastery: Ignite Your target burns for an additional [ 75% of Spell Power ]% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Cinderstorm, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignites may spread to another nearby enemy. Mage - Fire Spec. None PvP Talents Anti-Magic Zone Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%. Tank Role - Tier 0 PvP Talent. 30 yd range. Instant. 45 sec cooldown. Calming Waters After being interrupted while casting a spell, the duration of silence and interrupt effects is reduced by 70% for 20 sec Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%. Tank Role - Tier 0 PvP Talent. Casting Circle Summons a Casting Circle for 10 8 sec. While within the casting circle, the duration of silence and interrupt effects are reduced by 70%. Limit 1. 2% of Base Mana. 0.5 sec cast. you are immune to silence and interrupt effects. Learning Casting Circle causes Unending Resolve to no longer grant immunity to silence and interrupt effects. Tank Role - Tier 0 PvP Talent. 2% of Base Mana. 1.5 sec cast. Cleansing Light Cleanses allies within 15 yards, removing all Poison and Disease effects. Tank Role - Tier 0 PvP Talent. 13% of Base Mana. Instant. Counterstrike Totem Summons an Air Totem with 10 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker. Tank Role - Tier 0 PvP Talent. 3% of Base Mana. 40 yd range. Instant. Curse of Tongues Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 10 sec. Tank Role - Tier 0 PvP Talent. 1.25% of Base Mana. 40 yd range. Instant. Curse of Weakness Reduces the target's Physical damage dealt by 25% for 10 sec. Tank Role - Tier 0 PvP Talent. 1.25% of Base Mana. 40 yd range. Instant. Death from Above (New) Finishing move that empowers your weapons with shadow energy and performs a devastating attack. You then leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect. Tank Role - Tier 0 PvP Talent. 25 Energy. 15 yd range. Instant. Decomposing Aura All enemies within 10 yards slowly decay, losing 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.Tank Role - Tier 0 PvP Talent. Detainment Imprison's PvP duration is increased by 1 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 45 sec.Tank Role - Tier 0 PvP Talent. Essence Drain Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.Tank Role - Tier 0 PvP Talent. Eye of Leotheras You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 6% of their health in Shadow damage and refresh the duration of Eye of Leotheras. Lasts 6 sec. 40 yd range. Instant. Tank Role - Tier 0 PvP Talent. 40 yd range. Instant. Heartstop Aura Decreases the cooldown recovery rate of abilities by [ 20 + 25% of Spell Power ]% to all enemies within 8 yards.Tank Role - Tier 0 PvP Talent. Holy Ritual Allies are healed for [ 100% of Spell Power ] when you cast a Blessing spell on them, and healed again for [ 100% of Spell Power ] when the blessing ends.Tank Role - Tier 0 PvP Talent. Honor Among Thieves Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.Tank Role - Tier 0 PvP Talent. Luminescence When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.Tank Role - Tier 0 PvP Talent. Maneuverability Sprint suppresses all movement-impairing effects for 4 sec when used.Tank Role - Tier 0 PvP Talent. Necrotic Aura All enemies within 12 yards take 8% increased magical damage.Tank Role - Tier 0 PvP Talent. Nether Ward Surrounds the caster with a shield that lasts 5 sec, reflecting all harmful spells cast on you. Instant. Tank Role - Tier 0 PvP Talent. Instant. Netherwind Armor Reduces the chance you will suffer a critical strike by 15%.Tank Role - Tier 0 PvP Talent. Purifying Waters Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.Tank Role - Tier 0 PvP Talent. Reverse Magic Dispels all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible. Instant. Tank Role - Tier 0 PvP Talent. Instant. Shiv Deals [ 41.11% of Attack Power ] Physical damage, and reduces the target's movement speed by 70% for 4 sec. Cannot be blocked, dodged or parried. Melee range. Instant. Tank Role - Tier 0 PvP Talent. Melee range. Instant. Skyfury Totem Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec. Tank Role - Tier 0 PvP Talent. 3% of Base Mana. Instant. Swelling Waves When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.Tank Role - Tier 0 PvP Talent. Unbound Freedom Blessing of Freedom also increases movement speed by 30%.Tank Role - Tier 0 PvP Talent. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Crusade Increases your damage done and Haste by damage% for 20 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin - Level 100 Talent. Instant. 2 min recharge. 1 charge. Execution Sentence Deliver an execution sentence, dealing [ 120% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 25% 20% for 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant. Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 130% [ 100% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant. Righteous Verdict Templar's Verdict increases the damage of your next Templar's Verdict within 6 sec by 15% by 15% for 5 sec. Retribution Paladin - Level 15 Talent. Zeal (New) Judgment grants you Zeal, increasing the attack speed of your next 3 auto attacks by 100%. Retribution Paladin - Level 15 Talent. Retribution Divine Storm Unleashes a whirl of divine energy, dealing [ 50% [ 45% of Attack Power ] Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant. Shield of Vengeance Creates a barrier of holy light that absorbs shield damage for 15 sec. When the barrier is 30% of your maximum health in damage for 15 sec. If the barrier is fully consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds. Paladin - Retribution Spec. Instant. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Alacrity Your finishing moves have a 20% chance per combo point to grant 3% Haste for 20 sec, stacking up to 5 times. Outlaw Rogue - Level 90 Talent. 100 Talent. Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 157.2% of Attack Power ] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 100 Talent. 35 yd range. Instant. Dispatch Exploits the vulnerability of foes with less than 30% health, causing dealing [ 58.03% of Attack Power ] Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant. Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster. Assassination Rogue - Level 90 Talent. 25 Energy. Melee range. Instant. Find Weakness Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 75% 40% of that enemy's armor for 10 sec. Subtlety Rogue - Level 15 Talent. Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [ 286.4% of Attack Power + 150% of Spell Power ] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 100 Talent. 10 yd range. Instant. Loaded Dice Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. Outlaw Rogue - Level 100 Talent. 90 Talent. Quick Draw Free Half-cost uses of Pistol Shot granted by Saber Slash now generate [ 25% of Spell Power ] additional combo point, and deal [ 50 + 25% of Spell Power ]% additional damage. Outlaw Rogue - Level 15 Talent. Slice and Dice Finishing move that consumes combo points to increase attack speed by 60% and Energy regeneration rate by [ 15 + 25% of Spell Power ]%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds 6 points: 42 seconds Outlaw Rogue - Level 100 90 Talent. 25 Energy. 100 yd range. Instant. Weaponmaster Your abilities have a 6% Your Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage. Subtlety Rogue - Level 15 Talent. Outlaw Combat Potency Your off-hand attacks have a [ 40 + 25% of Spell Power ]% 40% chance to generate 10 Energy. Rogue - Outlaw Spec. Mastery: Main Gauche Your main-hand attacks have a [ 220% of Spell Power ]% 30% chance to trigger an attack with your off-hand that deals [ 24.92% [ 0.1% of Attack Power ] Physical damage. Rogue - Outlaw Spec. Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mastery: Main Gauche, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Mastery: Main Gauche, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Rogue - Outlaw Spec. Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 35% of Attack Power ] damage 2 points: [ 70% of Attack Power ] damage 3 points: [ 105% of Attack Power ] damage 4 points: [ 140% of Attack Power ] damage 5 points: [ 175% of Attack Power ] damage 6 points: [ 210% of Attack Power ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Elemental Blast Harnesses the raw power of the elements, dealing [ 181.25% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 45 15 Talent. 40 yd range. 2 sec cast. Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%. Elemental Shaman - Level 15 45 Talent. 40 yd range. Instant. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing [ 20% of Spell Power ] Shadow damage to all enemies within 10 yards. Demonology Warlock - Level 60 15 Talent. 2 Soul Shard. 100 yd range. Instant. Demonic Calling Shadowbolt and Soulfire have a 20% chance to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock - Level 15 Talent. 30 Talent. Demonic Consumption Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself. Demonology Warlock - Level 90 Talent. 100 yd range. 100 Talent. 100 yd range. Demonic Strength Infuse your Felguard with demonic power, increasing all damage it deals by 100% for 20 sec. Demonology Warlock - Level 60 15 Talent. 100 yd range. Instant. Doom Inflicts impending doom upon the target, causing [ 250% of Spell Power ] Shadow damage after 30 sec. Limit 1. Demonology Warlock - Level 15 30 Talent. 1% of Base Mana. 40 yd range. Instant. Fel Strike Command your Felguard to smash its enemy with a Fel Strike, dealing [ 100% of Attack Power ] Physical damage. Demonology Warlock - Level 15 60 Talent. 50 yd range. Instant. Inner Demons You passively summon a Wild Imp to fight for you every 10 sec, and have a 20% 10% chance to also a summon an additional Demon to fight for you for 15 sec. Demonology Warlock - Level 100 Talent. 100 yd range. 90 Talent. 100 yd range. Power Siphon Instantly sacrifice up to 4 Wild Imps to generate 4 2 Wild Imps to generate 2 charges of Molten Core. Demonology Warlock - Level 30 Talent. 100 yd range. Instant. Raging Imps Molten Core now makes Soulfire Demonbolt instant cast. Demonology Warlock - Level 60 Talent. 40 yd range. Riders Hand of Gul'dan has a 25% 33% chance per Soul Shard spent to spawn an additional Wild Imp. Demonology Warlock - Level 30 Talent. 40 yd range. 15 Talent. 40 yd range. Sacrificed Souls Each Soul Shard spent reduces the cooldown of Demon Commander by 1.0 sec. Demonology Warlock - Level 90 Talent. 100 yd range. 100 Talent. 100 yd range. Soul Conduit Every Soul Shard you spend has a 15% chance to be refunded. Warlock - Level 100 Talent. Demonology Warlock - Level 90 Talent. Summon Vilefiend Summon a Vilefiend to fight for you for the next 15 sec. Demonology Warlock - Level 30 60 Talent. 1 Soul Shard. 40 yd range. 2 sec cast. Demonology Demonbolt Name changed from "Soulfire" to "Demonbolt". Send the fiery soul of a Wild Imp at the enemy, causing [ 62% of Spell Power ] Fire Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 6 sec cast. Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to Spell Power [ 75% of Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast. Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 46.25% [ 23% of Spell Power ] Shadowflame damage to all enemies within 8 yards. If the explosion hits 3 or more enemies, you have a 50% chance to generate a Soul Shard 0 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant. Molten Core When your Wild Imps expend all of their energy, they have a 15% chance to combust into a ball of energy, granting you a stack of Molten Core. Molten Core reduces the cast time of Soulfire by 75% Demonbolt by 100%. Maximum 4 stacks. Warlock - Demonology Spec. 100 yd range. Item Effects Belt Enchant - Holographic Horror Projector Name changed from "Belt Enchant - Hologram (Needs Name)" to "Belt Enchant - Holographic Horror Projector". Permanently attaches a specialized device to your belt, allowing you to heal yourself for 0 every minute. Shares a cooldown with potions. 1.5 sec cast. Reagents: F.R.I.E.D. x 5. fear an enemy within melee range for 5 sec. 1.5 sec cast. 10 min cooldown. Reagents: F.R.I.E.D. x 5. Belt Enchant - Personal Space Amplifier Name changed from "Belt Enchant - Knockback Punch (NEEDS NAME)" to "Belt Enchant - Personal Space Amplifier". Blood of My Enemies (New) Drink the blood! Gain 0 Mastery, which decays over 18 sec Instant. 10 sec cooldown. Bret Test Spell 1 (New) 38 yd range. Instant. Burning Torch (New) Burn a corpse to ash. 10 yd range. 1.5 sec cast. Chopping Destroy a small, innocent sapling. Melee range. Instant.Channeled). Cobalt Frag Bomb Inflicts 7,500 to 10,000 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Any damage will break the effect. Affects only targets up to level 83. 45 yd range. Instant. 60 sec cooldown. Collecting Milk (New) Use on Mountain Goats to collect milk. Melee range. 2 sec cast. Dead Ahead (New) 40 yd range. Dread Captain's Spyglass (New) Your attacks have a chance to mark their targets as Dead Ahead. Attacking the marked target grants 0 Critical Strike for 10 sec sec, stacking up to $2,687,690 times. Approximately 1 proc per minute. Electric Crowd Prod (New) Your attacks have a trigger an electrical discharge, dealing 0 Nature damage divided among all targets in front of you. Approximately 2.5 procs per minute. Electro-Induced Slumber Bomb Inflicts the target with wild magic, causing them to polymorph into a random creature for 20 sec Puts the enemy to sleep, incapacitating them for 10 sec. Any damage will wake them from their slumber. 40 yd range. 2 sec cast. Elixir of Noxious Touch Name changed from "Elixir of Noxious Reach" to "Elixir of Noxious Touch". Flare Gun (New) Marks the designated area for an artillery strike. 40 yd range. Instant. Gold-Dipped Mummy (New) Your spells have a chance to break the seal, sending a ghostly spirit to attack your target for 0 damage. Approximately 2.5 procs per minute. Hex (New) Transforms the enemy into a skeletal hatchling for 60 sec. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts. 30 yd range. 1.7 sec cast. 30 sec cooldown. Hooked Deep Sea Net (New) Roots a target up to 0 to 35 yards away by 3% in a net for 3 sec. 35 yd range. Instant. Jeweled Lockpick Allows opening of locks that require up to 750 550 lockpicking skill. The lockpick is consumed in the process. Melee range. 5 sec cast. Kindled Soul (New) Kindle your soul, gaining 0 Intellect, which decays over 20 sec or when taking damage. Instant. 10 sec cooldown. Meatification Potion (New) Throw the meatification potion. In theory it should turn the target into fully cooked meat. 40 yd range. Instant. Meteoric Flare (New) Hand of Gul'dan has a 5% chance to refund a soul shard when it hits a target, and deals an additional 0 damage. Demonology Miniaturized Plasma Shield (New) Permanently enchants a belt with a device, which when used projects a shield in front of the player, deflecting all incoming frontal attacks. 1.5 sec cast. Monalite Skeleton Key (New) Allows opening of locks that require up to 600 lockpicking skill. The lockpick is consumed in the process. Melee range. 5 sec cast. Noxious Venom Gland Pump the Noxious Venom Gland, spraying poisonous mist forward in a cone over 4 sec 20 yd range. Instant. 10 sec cooldown. 3 sec 20 yd range. 3 sec cast (Channeled). 10 sec cooldown. PH Bomb-sondi Mojo Bomb (New) 40 yd range. 2 sec cast. Polymorph: Plant (New) 2.1 sec cast. Reduce Threat (New) Reduces the amount of threat you generator from spells and abilites. Resonating Elemental Heart Name changed from "Constantly Vibrating Azerite Shard" to "Resonating Elemental Heart". Ritual Wraps Wrap yourself in ritual bandages, absorbing 0 damage for 10 6 sec. Instant. 10 sec cooldown. Safe Fall - Cloak (New) Reduces damage from falling. Serrated Devilsaur Teeth Your attacks have a chance to cause your target to bleed for 0 Physical damage over until cancelled. Approximately 1 proc per minute. 2.5 procs per minute. Smoldering Star Moss (New) Fan the smoldering leaves, causing smoke to cleanse the area. 20 yd range. 6 sec cast. Stun Gun (New) 40 yd range. 2 sec cast. Summon Sharkbait Name changed from "PH Giant Parrot (Red)" to "Summon Sharkbait". Summons and dismisses your Giant Parrot Summon and dismiss Sharkbait with a yummy cracker. This mount changes depending on your Riding skill and location. 1.5 sec cast. Sun-Bleached Linen Net (New) Slows a target up to 0 to 35 yards away by 75% in a net for 5 sec. 35 yd range. Instant. Tiny Elemental in a Jar Your attacks and abilities have a chance to give you Phenomenal Power. At 12 stacks Phenomenal Power is discharged Phenomenal Power builds up to discharge into Unleashed Lightning, dealing 0 Nature damage. Approximately 20 procs per minute. Weapon Enchant - Deadly Navigation (New) Permanently enchant a weapon to sometimes increase critical strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 critical strike for 12 sec. Instant. Reagents: Shadow Dust x 15. Weapon Enchant - Masterful Navigation (New) Permanently enchant a weapon to sometimes increase mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 mastery for 12 sec. Instant. Reagents: Shadow Dust x 15. Weapon Enchant - Quick Navigation (New) Permanently enchant a weapon to sometimes increase haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 haste for 12 sec. Instant. Reagents: Shadow Dust x 15. Weapon Enchant - Stalwart Navigation (New) Permanently enchant a weapon to sometimes increase armor by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 armor for 12 sec. Instant. Reagents: Shadow Dust x 15. Weapon Enchant - Versatile Navigation (New) Permanently enchant a weapon to sometimes increase versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 versatility for 12 sec. Instant. Reagents: Shadow Dust x 15. Witchrend Damages enemies in a cone in front of caster. Deals greatly increased damage against Increases damage taken by witches of the Heartsbane Coven. Limited to 10 targets. 40 20 yd range. 0.5 sec cast. Witness Vision of the Past (New) Rub the medallion, revealing a vision of Jamboya's past at your current location. 100 yd range. 1.5 sec cast. XA-1000 Surface Skimmer Instant. Deploy a boat which will immediately being moving across the water for 25 sec. Does not work on land. Instant. Azerite Powers Originally Posted by MMO-Champion Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Dark Grudge (New) Death Strike heals for an additional 0.5 sec of damage taken, and Death Strike deals an additional 0 damage. Death Knight Decimate (New) Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 0 damage when it critically strikes. Frost Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Mote in the Eye (New) Your abilities have a chance to grant you 0 critical strike rating, decreasing by 0 every 2 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Scourge the Unbeliever (New) Scourge Strike grants your Ghoul 5 energy, and ?0[Clawing Shadows][Scourge Strike] deals an additional 0 damage. Unholy Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times. Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered Name changed from "Haste" to "Azerite Empowered". Increases the item level this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Blood Siphon (New) Increases mastery by 0 and leech by 0. Blood Siphon Name changed from "Spell #263951" to "Blood Siphon". Increases mastery by 0 and leech by 0. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper Name changed from "Spell #264109" to "Gutripper". Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Blood Siphon (New) Increases mastery by 0 and leech by 0. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times. Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Divine Illumination (New) Holy Shock has 5% additional critical strike chance, and does 0 additional damage and healing. Holy Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Mote in the Eye (New) Your abilities have a chance to grant you 0 critical strike rating, decreasing by 0 every 2 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Righteous Bastion (New) Shield of the Righteous grants damage reduction for 1 additional seconds, and does 0 additional damage. Protection Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times. Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Zealotry (New) Crusader Strike deals an additional 6% damage over until cancelled, and does 0 additional damage. Retribution Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Bindings of Fate (New) Heal heals yourself for 8% of the value, and increases the healing dealt by 0. Holy Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Increase Versatility 15 (New) Increases your Versatility by 15. Pillar of Light (New) Smite's critical strike chance is increased by 5, and it's damage is increased by 0. Discipline, Holy Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Savior (New) Your heals on targets less than 35% maximum health have a chance to heal for an additional 0. Torment of Torments (New) Shadow Word: Pain's duration is increased by 1 seconds, and it deals 0 additional damage. Discipline, Shadow Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Blood Siphon (New) Increases mastery by 0 and leech by 0. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Blood Siphon Name changed from "Spell #263951" to "Blood Siphon". Increases mastery by 0 and leech by 0. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper Name changed from "Spell #264109" to "Gutripper". Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. On My Way Name changed from "Spell #264200" to "On My Way". Increases your versatility by 0 and movement speed by 0. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Woundbinder Name changed from "Spell #263960" to "Woundbinder". Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Woundbinder Name changed from "Spell #263960" to "Woundbinder". Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Woundbinder (New) Your heals have a chance to grant up to 0 haste for 6 sec. The amount granted is scaled by the target's health. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Blood Siphon (New) Increases mastery by 0 and leech by 0. Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Azerite Empowered Name changed from "Netherlight Fortification" to "Azerite Empowered". Increases the item level of your artifact by ilvl. this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Azerite Empowered (New) Increases the item level this item by 5. Battering Ram (New) Devastate, Thunder Clap, and Revenge have an additional 5% chance to reset the cooldown of Shield Slam, and Shield Slam deals an additional 0 damage. Protection Bloodcraze (New) Bloodthirst has 5% additional critical strike chance, and deals 0 additional damage when it critically strikes. Fury Elemental Whirl (New) Your damaging abilities have a chance to grant you Elemental Whirl, granting 0 of a random choice between critical strike, haste, mastery, or versatility for 10 sec. Gutripper (New) Your damaging abilities have a chance to deal 0 Physical damage to the target. The frequency of this effect increases the lower their health. Haste (New) Heavy-Handed (New) Mortal Strike refunds 3 Rage and deals 0 additional damage. Arms Increase Versatility 15 (New) Increases your Versatility by 15. Item - Proc Mastery (New) Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Mote in the Eye (New) Your abilities have a chance to grant you 0 critical strike rating, decreasing by 0 every 2 sec. Resounding Protection (New) Every 30 sec, gain an absorb shield for 0 for 6 sec. Spell #24219 (New) Test Azerite Power (New) This power has 0 points. Vampiric Speed (New) When an enemy you damaged dies, gain 0 Speed and heal for 0. Winds of War (New) When you take damage, gain 0 dodge rating for 3 sec. This effect can stack up to 10 times. Garrison Follower Changes Originally Posted by MMO-Champion Common Rangari Sharpshooter Name changed from "Rangari Scouts" to "Rangari Sharpshooter". Uncommon Arcanist Valtrois / Renzik "The Shiv" (New) - Level 120 Uncommon Follower. Item Level 800. Gazlowe / Kelsey Steelspark Name changed from "Kelsey Steelspark" to "Gazlowe / Kelsey Steelspark". Lilian Voss / Princess Tess Greymane Name changed from "Thaelin Darkanvil" to "Lilian Voss / Princess Tess Greymane". Rexxar / John J. Keeshan Name changed from "John J. Keeshan" to "Rexxar / John J. Keeshan". Rokhan / Falstad Wildhammer Name changed from "Bodrick Grey" to "Rokhan / Falstad Wildhammer". Garrison Ability Changes Originally Posted by MMO-Champion Trait Cursed (New) Trait No bonus loot.. Disorienting (New) Trait Increased mission cost.. Elven Vision Name changed from "Night Vision" to "Elven Vision". Expert Technician Name changed from "Gifted Technician" to "Expert Technician". Lethal (New) Trait Troops on this mission will be killed.. Melee Attacker (New) Trait Pummels and dismounts adjacent targets. Counters mounted units.. Mounted Attacker (New) Trait Closes distances quickly, trampling any unit in between. Counters Ranged Units.. Powerful (New) Trait Reduces success chance.. Ranged Attacker (New) Trait Decimates target at a distaance. Counters Melee units.. Slowing (New) Trait Mission duration increased.. View the full article
  2. Patch 7.3.5 Hotfixes - March 6 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Court of Stars Watchful Inquisitors should no longer cast Searing Glare while stunned. Player versus Player Seething Shore Seething Shore is now in the Random Battleground queue, starting at level 110. Mining an Azerite Node now awards 20 Honor (was 40 Honor). The A Good Start achievement now requires 25,000 Azerite (was 100,000 Azerite). The Blood and Sand achievement now displays correctly when linked in chat. The "Thrust" effect from the Rocket Parachute now has 4 charges (was 2 charges), allowing players to reach further areas when jumping from the airship. The geyser period of Azerite nodes is now extended to 30 seconds (was 20 seconds). This will give players more time to reach spawning Azerite nodes. The respawn time at the graveyard is now 20 seconds (was 15 seconds). The time to cap an Azerite node is increased to 7 seconds (was 6 seconds). Developers’ notes: We’d like to thank you for all your feedback on this new Battleground. The adjustments above should alleviate some of its pacing issues, as well as bring its most-arduous achievement more in line with other battleground achievements. Quests Lord Maxwell Tyrosus is now reliably available during “Walking in Shadows”. Toys The Jolly Roger appears as expected on Allied Races. View the full article
  3. Challenge Rift - Week 37 Issues With Legend Matchmaking Have Been Resolved Darkmoon Faire The Darkmoon Faire is in town once again! Earn those prize tickets for your Darkmoon Dirigible! Keep in mind the Darkmoon Top Hat buff and the WHEE! buff as you work on earning reputation with the Legion factions for Paragon reputation rewards and Allied Race unlocks. Greater Invasion Boss - Sotanathor Sotanathor is up this week, rewarding item level 930 loot! World Boss - Drugon the Frostblood Drugon the Frostblood is up this week. Weekly Bonus Event - Pet Battles Originally Posted by Blizzard (Blue Tracker / Official Forums) An extra weekly quest and rewards are here— the Pet Battles bonus event is underway! This Week All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours. Look for the following all week long: Archmage Timear near Violet Hold in Dalaran has a quest for you. Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets. Reward: One Ultimate Battle-Training Stone. Passive bonus: All Pet Battle experience gains are increased by +200%. PvP Brawl - Temple of Hotmogu Originally Posted by Blizzard Entertainment Enter the Temple of Kotmogu for this fast-paced match. For a whole new twist, players will be able throw the Orb of Power to friendly players in a game of hot potato. Beware, they’ll also gain the debuffs along with the orb so choose wisely. We’re turning things up (to 11) by changing resurrection time to a quick 5 seconds. Who will be able to hold on to the power to claim victory? View the full article
  4. New Warrior Legendary Weapon Reveal: Woecleaver Trial of Style - Do Your Little Turn on the Catwalk Trial of Style is here and there are new transmog sets as well as some new rewards that you can purchase this season! These new toys are sold by Warpweaver Sle'shal before the competition: Trial of Style Flames costs 50 x Trial of Style Token Trial of Style Spotlight costs 50 x Trial of Style Token Trial of Style Dance Floor costs 100 x Trial of Style Token Three themes have been replaced (though NPC dialogue still lists the old themes): Fire and Ice has been replaced with Spook-tacular Primal Style has been replaced by Zen Heroes of Azeroth has been replaced with Magical Modelling Level Type Slot Name Model Viewer 10 Cloth Head Mindwrack Cowl Modelviewer 10 Cloth Shoulders Mindwrack Shoulderpads Modelviewer 10 Cloth Chest Mindwrack Robes Modelviewer 10 Cloth Waist Mindwrack Cord Modelviewer 10 Cloth Legs Mindwrack Leggings Modelviewer 10 Cloth Feet Mindwrack Slippers Modelviewer 10 Cloth Wrists Mindwrack Bracers Modelviewer 10 Cloth Hands Mindwrack Handwraps Modelviewer 1 Other Ensemble: Mindwrack Raiment 10 Leather Head Tundraspite Helm Modelviewer 10 Leather Shoulders Tundraspite Mantle Modelviewer 10 Leather Chest Tundraspite Tunic Modelviewer 10 Leather Waist Tundraspite Girdle Modelviewer 10 Leather Legs Tundraspite Legguards Modelviewer 10 Leather Feet Tundraspite Boots Modelviewer 10 Leather Wrists Tundraspite Wristwraps Modelviewer 10 Leather Hands Tundraspite Handguards Modelviewer 1 Other Ensemble: Tundraspite Armor 10 Mail Head Crimson Sentinel Cap Modelviewer 10 Mail Shoulders Crimson Sentinel Shoulderplates Modelviewer 10 Mail Chest Crimson Sentinel Hauberk Modelviewer 10 Mail Waist Crimson Sentinel Waistguard Modelviewer 10 Mail Legs Crimson Sentinel Leggings Modelviewer 10 Mail Feet Crimson Sentinel Boots Modelviewer 10 Mail Wrists Crimson Sentinel Bracers Modelviewer 10 Mail Hands Crimson Sentinel Gauntlets Modelviewer 1 Other Ensemble: Crimson Sentinel Garb 10 Plate Head Goldspine Helm Modelviewer 10 Plate Shoulders Goldspine Pauldrons Modelviewer 10 Plate Chest Goldspine Breastplate Modelviewer 10 Plate Waist Goldspine Belt Modelviewer 10 Plate Legs Goldspine Legguards Modelviewer 10 Plate Feet Goldspine Sabatons Modelviewer 10 Plate Wrists Goldspine Armplates Modelviewer 10 Plate Hands Goldspine Fists Modelviewer 1 Other Ensemble: Goldspine Plate Originally Posted by Blizzard (Blue Tracker / Official Forums) Ladies and gentlemen of the Horde and Alliance, it’s time to synchronize your wardrobes and prepare to do battle. The Trial of Style has arrived and it’s time to put your transmogrification skills to the test. You’re Invited! When: March 5-9 Where: Queue for the 6-player scenario at your friendly neighborhood Transmog NPC What: Contestants will have two minutes to create transmog sets from within their collection, based on themes in the scenario. Two players at a time will be pulled up on stage to strike a pose and show off their creation— leaving the remaining four to vote on who of the two has managed to capture the theme best. New Season, New Fashions It wouldn’t be in fashion to wear the same thing again for this season, so we’ve added four new transmog sets to the collection. There’s a new transmog for each armor type including: Ensemble: Mindwrack Raiment Ensemble: Tundraspite Armor Ensemble: Crimson Sentinel Garb Ensemble: Goldspine Plate Add More Fab to Your Fabulous! In addition to using your Trial of Style Tokens on new armor appearances, you can now spend them on props to supplement your chosen Trial of Style ensemble. These props are consumable and will only appear when you’re on stage, but will last for the entirety of the competition. Trial of Style Flames Trial of Style Spotlight Trial of Style Dance Floor New vendor extraordinaire, Nellie Voguesong sells shirts and tabards within the Trial of Style in case you forgot to bring one with you. No peeking! It comes as no shock that you'll be properly smocked before the competition begins. Strike a pose and shake your little tush...on the catwalk. When the glitter settles, you'll earn your just rewards. Once the glitter settles and the rounds of voting have completed First Place, Second Place, and Third Place winners will be awarded. Don’t worry, even if you don’t win, there’s always the Trial of Style Consolation Prize. These prizes contain Trial of Style Tokens which can be redeemed for special transmog gear in Dalaran. Fashion conscious citizens of Azeroth can also take advantage of Transmogrification and Barbershop services for free during the Trial of Style. Even if you don’t participate, you can adjust your hairstyle and transmog for no gold cost while the event is active. Are you ready to dress to impress? Statues of Blizzard Originally Posted by Blizzard (Blue Tracker) While many people know about the Orc, this is just one of our many statues, including two other permanent displays. As both employees and fans of these statues, we wanted to share their origin stories with you. Fun Facts BlizzCon visitors have had a chance to see many of our statues when they visit the Anaheim Convention Center. A new trend is to also offer a smaller version of our large statues as a collectible! Permanent Statues Kerrigan, Queen of Blades A bronze version of this Kerrigan statue, built in 2008, stands outside of the Blizzard offices in Versailles, France. She stands 14 feet tall—appropriately intimidating for the queen of the Zerg. Arthas, the Lich King 2016 marked the 25th anniversary of the founding of Blizzard Entertainment; and what better way to celebrate this epic milestone, than by casting one of the company’s most iconic characters in a 14 foot, 4,000 pound, truly one-of-a-kind statue. Located on the Calligraphy Greenway in Taichung, Taiwan, this bronze portrayal of the Lich King Arthas Menethil wasn’t created just to commemorate an anniversary, but also to recognize and celebrate the incredible Taiwanese gaming community. The Orc After over a year of intense work, the 12 foot tall, 2 ton bronze orc warrior now stands watch in the courtyard of Blizzard Entertainment’s Irvine campus. Read our in-depth article for more. Life-sized Statues Sylvanas, The Banshee Queen The Sylvanas figure and base stand 8 feet tall and weigh approximately 200 pounds. Sylvanas is primarily made of silicone (for her skin), polyester resin, and epoxy resin. Created by Alliance Studio, she marks the first time they created a statue for display with flowing hair. Though we’ve heard the rumor that actual vertebrae were used for her statue’s bow, we’re sorry to disappoint—they’re just excellent facsimiles of the real thing. Colossal Tracer, Pharah, Genji Read more about assembling the giants and watch the video. Oversized Gorehowl The structure of the axe was made by creating a custom steel support frame that was embedded into a series of CNC foam carved panels. The foam was then coated in a hard coat polyurea material. The final finish was created using a combination of airbrushed and hand-painted techniques. The finished creation stands 15 feet tall and weighs just over 450 pounds. As excitement mounted for the launch of Warlords of Draenor, we unleashed an epic spectacle in New York City’s Times Square on November 11 & 12, 2014. To herald the arrival of the Iron Horde, we slashed one of the city's iconic Yellow Cabs in half with a giant version of Grommash Hellscream’s battle axe, Gorehowl. The display caused quite a commotion, garnering coverage across the world. Life Size Tracer Statue For her chronal accelerator chest feature, a special multi-layered projection screen and animation were created to emulate a hologram effect. A great deal of research and prototyping using new materials led to the printing of numerous 3D models to house all the different size mirrors and lens configurations. This effort corrected the projector’s short-throw keystone effect and resulted in an animated holographic feature of the proper brightness and clarity. Tracer was built using urethane resin, fiberglass, steel, leather, PETG, spandex, shock cords, electrical wiring, LED lighting, dental acrylic, and magnets. She stands about 6’6”, and weighs just over 200 pounds. Grommash Hellscream Statues are usually carved out of foam, but Grommash was fully sculpted from clay onto the base, making him the equivalent of two statues in size. His build team created him with fiberglass, silicone, aluminum, human and yak hair, clay, wood, plastics, resins, leather, paints, assorted electronics, and an industrial humidifier. Grommash stands 8’6” high and weighs 450 pounds. Glowing blood was created with layers of translucent resins and internally lit. Bubbles in the blood pools were handmade out of vacuform plastic spheres. Authentic deer sinew was used for thread to sew Grommash's leather clothing. The plates sewn on his tasset and all other armor parts were forged out of real metal. Tyrael, Archangel of Justice Tyrael was crafted from fiberglass, silicon, silk, urethane, aluminum, chainmail, heatshrink, lexan, wood, chromoly steel, carbon fiber, kevlar, glass, paint, electronics and lights. He stands 14 feet tall and weighs about 700 pounds. Metal ornamentation on the base was made of aluminum plate and cut with water. Approximately 14,400 LEDs were used to light Tyrael's wings According to Steve Wang, Tyrael was by far the most complicated statue he’s created for Blizzard—and it was completed in six weeks. The costume’s embroidery was made of superfine high-grade gold silk. The lights in Tyrael’s wings are computer controlled to simulate random bursts of energy. Jim Raynor The Jim Raynor statue stands 8’6” tall and weighs about 400 pounds. Built using fiberglass, silicon, rubber hosing, steel, human hair, acrylic, paint, wood, plastics, steel armature, and bondo, this statue included a few steps that were out of the ordinary: In order to sculpt Jim’s face accurately, his head was projected onto the raw materials using in-game graphics. Jim’s hair is human hair, with each piece hand-punched and placed individually. His beard was also hand-punched, then shaved down to stubble. The lights on his back thrusters were programmed to change color from blue to red, to simulate the thrusters getting hot. Height - 8.5' Weight - 400 pounds Kerrigan, Queen of Blades The original fiberglass Kerrigan statue was built in 2008, and was crafted with silicon, aluminum, acrylic, paint, wood, plastics, latex, and bondo. She stands 14 feet tall, and is exactly as imposing and terrifying as Kerrigan should be. She’s even accompanied by realistic creep effects. Illidan, The Betrayer Illidan is crafted from fiberglass, silicon, aluminum, acrylic, paint, wood, plastics, latex, bondo. He is a bit shorter than Kerrigan, but stands at 12 feet tall and weighs about 400 pounds. In order to simulate his fel effects, Illidan’s body was painted with UV paint and illuminated by black light. His wings are made of layers of translucent material, making them appear more natural and lifelike. Nova November "Nova" Terra was built in statue form in 2005. Built with fiberglass, silicon, aluminum, acrylic, paint, wood, plastics, latex, and bondo, she was put together by Steve Wang’s epic team. Height: '9.5 Dwarf The Dwarf, created in 2002, was Blizzard’s first statue. Standing 9 feet tall, the dwarf was our first step into the world of statues. He’s made of latex, foam, and wood, and he—like Jim Raynor—has hand-punched hair for both his eyebrows and beard. His gun was custom-built by a toy manufacturer. Moving the Statues Many of our statues take a trip to BlizzCon each year or make moves between Blizzard buildings, which requires the talents of a professional logistics company for each move. Somewhere between 4-8 movers carefully disassemble each statue to safely transport them in large trucks, and then reassemble them at the new location. A small crew from Alliance Studio assists with the set up and teardown, including finishing repairs in case any minor damage occurs during transport. Azeroth Choppers Legendary custom motorcycle designer Paul Jr. assembled two handpicked teams of bike experts to bring to life a pair of asphalt-kicking chopper designs inspired by World of Warcraft's two warring faction. Read more. Alliance Chopper ENGINE: S and S 113 Motor TRANSMISSION: Baker RSD 6-Speed PAINT: NUB Graphics CHROME: Chrome Masters WHEELS: PJD/Renegade Materials used: Steel, Aluminum, Wood Dimensions: ~ 11ft Long, rear wheel base 5ft wide Weight: ~ 700 lbs Horde Chopper ENGINE: Crazy Horse V-Plus 100ci TRANSMISSION: Baker RSD 6-Speed PAINT: NUB Graphics CHROME: Chrome Masters WHEELS: PJD/Renegade Materials used: Steel, Aluminum, Copper and leather Dimensions: ~ 12ft Long, ~3’ wide at handlebars Weight: ~ 700 lbs Statue Interview: Brian Fay & Brianne Loftis In our quest to learn more about Blizzard statues, we sat down for an interview with Brian Fay (Senior Sculptor) and Brianne Loftis (Creative Development Producer). They gave us more details about what goes into creating these masterpieces. Tell us a bit about yourself. I started at Blizzard in February 2012. I came out to California and saw that there was a lot of opportunity to expand our toys and statues program. At the time, we had an external company making our statues, and releasing one every 12-18 months. By bringing everything in-house, we got to control every aspect of production, including in-person reviews with our game teams, which streamlines the whole feedback process. What is your day-to-day like? I always have an ongoing sculpting project that takes up most of the day. I still get to work in wax a lot, which I really enjoy, so I jump to it first thing in the morning. We have factory samples to review and give feedback on throughout production—from overall casting quality, to paint, to packaging. The sculpting team also gives feedback to one another to keep everything moving along, we have a lot of work to handle. We help each other 3D print things for meetings, mold and cast parts [Editor’s note: a mold is a reversed impression of a sculpture which is used to cast replica sculptures; a cast produces copies of a sculpture], and clean up prototypes. How do we produce the big statues we see at Blizzcon? I’ve been involved with Grommash, Arthas, Tracer, and Sylvanas since joining Blizzard. The life-size statues are created by Alliance Studio, led by Steve Wang and Eddie Yang. A team of artists bring the statues to life, with art direction from Blizzard—we make regular trips to their studio and stay in touch over email. Most of the statues are done with a combination of digital and traditional sculpting, incorporating real fabric, silicone and hair where needed. Since I’ve been here, we always supply Alliance Studio with a maquette [Ed. Note: a small, scale model or rough draft of an unfinished sculpture] as a guide for the artists to replicate on a larger scale. It’s usually a casting, but it can also be a digital model. Grommash was modeled after a smaller statue I made here at Blizzard. Alliance Studio scanned the statue and built a steel armature [Ed. Note: a framework around which the sculpture is built] to work on top of. From there, they added a foam block out and started cutting out Grommash’s shape. Lastly, the sculptors added clay on top of the foam, which let them put in all the details that brought the sculpture to life. I did an Arthas figure for the World of Warcraft action figure line, and that inspired the pose for the bronze Arthas. We supplied Alliance with a digital model as a guide to all the armor shape language, which also helped them create the steel armature. From there, they sculpted the entire statue from scratch, with every single detail painstakingly done by hand. It was awe-inspiring to watch. They cast the finished parts in wax, which is then molded in a special process as part of the lost-wax casting used to make bronze statues. Sculptors melt the wax out of the mold, leaving a void into which they cast molten bronze. After cooling, they chip off the molds, and cleanup and assembly begins. Sylvanas was also created with a combination of digital and traditional sculpting. I worked off a digital model provided by Jason Huang on our cinematic team; we saved time by using the same model, but needed to adjust certain details for the life-size statue, which has a bigger palette to work with. The sculptors used real cloth, leather, silicone and hair to bring her to life. We especially wanted to make sure she had flowing hair, and Alliance found a way to pull it off flawlessly. It wasn’t an easy task. We started work on Tracer with a posed digital model that we 3D-printed and cleaned up. Then, we placed fabric and leather over the printed parts for a more realistic look—her leather jacket even has wear and tear! All those details are applied by hand at Alliance Studio with the Overwatch team giving feedback in person. If you could sculpt your dream statue what would it be? I would really like to see us make a giant Deathwing statue. It would look so cool hanging on the edge of the main building on [our Irvine] campus, overlooking the land. Can you imagine real flames in his mouth and chest?! That would be an incredible project to be involved with. I’d also like to help build a life-size Treasure Goblin from Diablo standing atop his heap of treasure. This one’s a bit more realistic to produce, and it’d be extremely fun to see. How do you determine what statues you're going to work on next? We have a very long wish list of things we’d like to do, and just pull names off that list. We’d also like to create more unusual or old-school characters, but we have to think about our bandwidth. There’s just a small team of us, and I work like a turtle. We’ve also got to consider space in our warehouse—we can’t pack it with statues that are slowly rolling out. How long does it take to make one of these life-sized statues? The life-size statues can take over twenty weeks to create. If we try to rush it, it will show in the final product, so we like to give them time to really polish the work. But we treat every statue, from our life-sized ones to our collectibles to our Cute But Deadly collaborations with the same attention to detail. How do buildings at Blizzard get assigned statues when they are done? Team leadership sometimes lobbies for certain statues in advance of moving to a new building or area. As teams are planning new spaces, they’ll also think about beautification in advance. If we’re creating a statue that is 8 feet tall, what does that mean for the lobby? Do they change the ceiling height? When we changed one lobby around, Grommash couldn’t fit in there anymore and had to move. The Vault, a group of specialists whose sole focus is the promotion and preservation of Blizzard art, manages that process. Since our team, Story and Franchise Development, made Sylvanas, we requested her for our building. The Raynor statue has a circle around his head for fire clearance. The development team had to change their lobby to accommodate him. What is it like seeing your work the focus of attention and adoration? Each one of these statues takes a lot of time, including the smaller-scale stuff. We try to capture and in some cases up-rez detail from the games to make our players feel like the product just stepped right out of the game. It does feel extremely rewarding to hear people point out all the small details that you’ve spent so long making. It makes everything worthwhile. The Fine Art of Fan Art: Episode 3 - Machinima Maker Originally Posted by Blizzard (Blue Tracker / Official Forums) We’re celebrating machinima in the latest episode of The Fine Art of Fan Art—a video series focused on talented artists from the World of Warcraft community. Meet French content creator Hugo ‘Suge’ Segobia, director of the 90-minute World of Warcraft machinima “Demonheart,” among others. Suge is a long-time WoW player who uses the game’s graphics to bring his own stories to life. His feature-length movie took a year-and-a-half to create, and he credits the support of the amazing community of players with keeping him inspired. Check out the video below to learn more about this WoW machinima maker. To view “Demonheart” and other machinimas by Suge, visit his YouTube channel. If you missed the first two episodes of The Fine Art of Fan Art, you can watch them here and here. Stay tuned for the next installment coming soon! View the full article
  5. Celebrate 20 Years of StarCraft - In-Game Rewards for Blizzard Games Originally Posted by Blizzard Entertainment Video Feature - Available on March 31 In StarCraft is Life: A Celebration, some of StarCraft’s biggest fans look back on their favorite memories from the past 20 years. Subscribe on YouTube Anniversary Stream - Live on March 30 On March 30 and 31, your favorite StarCraft personalities will celebrate the 20th Anniversary with a special event on Twitch.tv! Follow on Twitch.tv A Cross-Franchise Celebration - 20th Anniversary Rewards This month, your favorite Blizzard games are getting in on the StarCraft 20th Anniversary action, with epic rewards including a Sarah Kerrigan Overwatch skin, a Battlecruiser Diablo III pet, and more! StarCraft: Remastered - StarCraft 20th Anniversary UI Skin Log in to StarCraft: Remastered after March 6 to receive a commemorative 20th Anniversary UI Skin for StarCraft: Remastered. StarCraft II - StarCraft 20th Anniversary UI Skins, Portrait, and Decal Log in to StarCraft II after March 6 to receive a special UI Skin for each race. Additionally, log in between March 6 and April 3 to receive a Portrait and Decal. Diablo III - Dominion’s Revenge Pet Log in to Diablo III after March 6 to receive Dominion’s Revenge, a fearsome Battlecruiser-themed Pet. Overwatch - Sarah Kerrigan Ghost Skin Log in to Overwatch between March 6 and April 3 to receive the Sarah Kerrigan Ghost skin for Widowmaker. World of Warcraft - Salute to StarCraft Between March 31 and April 6, /salute one of the following StarCraft-themed companion pets – Zergling, Grunty, Mini Thor, Baneling, or Zeradar – to receive the “Salute to StarCraft” Feat of Strength. Heroes of the Storm - StarCraft 20th Anniversary Portraits Log in to Heroes of the Storm between March 27 and April 7 to receive a 20th Anniversary Portrait for Protoss, Terran and Zerg. Hearthstone - 3 Kobolds & Catacombs Packs Play a StarCraft-inspired Tavern Brawl between March 21 and 25 to receive three Kobolds & Catacombs packs! Mike Morhaime on 20 Years of StarCraft Esports Originally Posted by Blizzard Entertainment Mike Morhaime, president and cofounder of Blizzard Entertainment, goes back to the beginning with StarCraft, and has had a hand in every expression of the sci-fi title since then. Beyond his involvement in creating the original game, Morhaime has been a fan of StarCraft esports since before esports was even a word. On the 20th anniversary of StarCraft, Morhaime took time to share some of his favorite memories on the growth of the game’s esports scene. When StarCraft was released in 1998, Blizzard was already known for real-time strategy (RTS) games. Warcraft and Warcraft II: Tides of Darkness were two of the genre's top titles, so when it came time to make a new game, another RTS was the obvious choice. “The artists were tired of drawing fantasy, so we thought we’d set this one in space,” said Morhaime. “The first pass was converting all of our tilesets. We used the Warcraft II engine and reskinned it, and we showed up at E3. People were pretty underwhelmed. There weren’t any mechanics yet. We had three months to put something together, and nobody was raving about our game yet.” Back in 1996, the first alpha version of StarCraft was skewered by critics as “Warcraft in space.” Seeing the unenthusiastic response lit a fire under the nascent crew of Blizzard developers. “There were a lot of RTSs in development at the time, and we felt like we needed to do much better," Morhaime said. "So Bob Fitch rewrote the engine, we modified the art, and really leveled up our ambitions for the game.” When StarCraft launched in March of 1998, it received high praise and became the best-selling PC game of the year. But as Morhaime soon found out, that achievement unlocked a new horizon: people were playing the game on a serious, competitive level. As Morhaime said, “There were companies that were doing tournaments, so we added support in Battle.net for pro players to have gamer tags. Then we started hearing that it was taking off in Korea and that there was a lot of competition going on. I hadn’t really seen anything like that until I took a trip out there. When we hit two million copies sold they held this big celebration, and this auditorium was completely packed. That was the first live esports event I ever went to. “It was incredible. The crowd was really into it and they were cheering every time something happened. It was so much fun and there were so many people there. The fans were completely into it. It was amazing. “The other thing that was surprising was that everyone there knew StarCraft. You could talk to people at the hotel or even people on the street, and StarCraft was a household thing. At the event, I gave a short little speech, and I introduced Bob Fitch as the lead programmer of StarCraft. He got a standing ovation.” It was the birth of something special. Korea’s interest in StarCraft had exploded, and Morhaime had a front-row seat to the burgeoning esports scene in Seoul. For Blizzard as a whole, exploring new ways to support StarCraft esports fans, players, and casters begat more support for StarCraft as a franchise. “Every time I visited Korea I got to see something live,” Morhaime said. “They’d have little mini-stadiums and stages where people could compete. There was an esports studio at the COEX [Mall]." “I went to the opening of GSL [Global StarCraft II League]. After the opening, every time I came to GSL I would go and watch the games in their studio and just get a bunch of pizzas for everyone. I remember Artosis [caster Dan Stemkowski] would complain because there were no vegetarian pizzas, and he’s a vegetarian. I don’t eat pepperoni either, so I always made sure to get a vegetarian pizza for myself [and for] Artosis.” StarCraft was a phenomenon and in Korea it had become a household name. But without the engaged and popular esports scene that Korea boasted, few in the West knew about the high-level play that professionals were exhibiting there. If only there were an event that Western audiences could get behind to experience the thrill of esports. Enter the BlizzCon, in 2005. “Although BlizzCon grew out of the desire to have a World of Warcraft fan meetup, we decided to make it into a festival celebrating all of our games,” Morhaime said. “At the time StarCraft and Warcraft III esports were both pretty big, so we did invitational tournaments for each of those games. Esports wasn’t really a mainstream thing in the U.S. yet, so I think this was really exposing people to esports more than anything. People loved it." “There was a year [2011] we had the GSL Finals at BlizzCon," he recalled. "I think it was MMA vs Mvp, and MMA won. The hall was completely packed. There were people sitting on the floor because we ran out of seats. They had some technical difficulties with soundproofing the player booths or something, so it went very late into the evening on Friday night. And it was just awesome because everyone stayed. They had to fill time, so they showed a documentary about Tasteless living in Korea. So we just waited, and the games were awesome and epic, the crowd was awesome, and it was this really great moment because StarCraft II was still pretty young.” StarCraft II, which launched in July 2010, had a lot to live up to. With such a huge scene of ravenous fans, big expectations fell on a second installment to the popular franchise and the development team was committed to making a game worthy of the name StarCraft. After being developed under the codename Medusa, Blizzard announced the highly anticipated sequel to a gargantuan crowd in Seoul. “In 2007, we rented out the Olympic Park and had a Worldwide Invitational event, which was mostly themed around StarCraft. We had some Korean K-pop bands come and play, like Super Junior, Ivy, and Psy was our headliner. When we played the StarCraft II cinematic and made the announcement, that was huge.” Looking back on the long and rich history of the franchise, Morhaime shares his unique perspective as a fan—albeit one with some influence—on StarCraft’s place in the esports pantheon. “I think with StarCraft II we were a little bit late, coming 12 years after the original,” he said. “If we were a little earlier, it would’ve been better for the game. But I think [it] has a permanent place in the history of esports because StarCraft II, at least in the very early years of Twitch, was the game of choice, and a key reason they decided to start the company in the first place." With his hands-on development years behind him and his duties as president of Blizzard front and center, Morhaime still follows the game’s esports scene as an informed fan. He attends live events, holds occasional viewing parties at home, and keeps up with the best of the best as they display their skills on a global stage. “I think esports is like regular sports or a live concert," Morhaime said. "It’s qualitatively different when you’re there with other people sharing the experience with the crowd. Even when you’re watching online, it’s important to hear the cheers of the crowd to make it feel more real.” Bringing that level of connection to fans is one of StarCraft’s main contributions to the conversation around gaming over the past 20 years. Like millions of others around the world, Mike Morhaime, the StarCraft esports fan, is ready to see what the next two decades of StarCraft will bring. View the full article
  6. Most Popular HearthPwn Decks for February 2018 Armory Stats - First Aid Profession Battle for Azeroth appeared to be removing First Aid as a profession, with the First Aid achievements being moved to legacy achievements. The same build also moved bandages to Tailoring, but that has changed. Currently bandages like Embersilk Bandage are again categorized as First Aid (Bandages), but First Aid trainers no longer teach the profession in game. Today we are looking at the First Aid level of 2.3 million players (US and EU) active in the last two months. The highest First Aid level of all of the characters on each player's account was selected. Don't see a chart? Enable javascript! Was First Aid useful to you during Legion? Court of Stars +22 Solo Mione is back again, with a Court of Stars +22 solo (Bursting, Quaking, Fortified). Total run time: 3 hours and 20 minutes Item level 975 and Artifact Level 77 Mione also has done +11s in time (DHT, HoV, BRH, Cathedral, Wardens, Upper Kz, Arcway iirc) and even a +12 Xavius, Odyn (13% recently) Sisters, or Goroth might be killable but no real big milestone in sight. Fallen Avatar/KJ/Aggramar/Argus solo kills are still fairly out of reach. See the video description for more updates! This Week in WoW History We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years. Patch 4.1 Mounts The PTR servers saw the addition on a handful of new mounts and pets which would be released with the first major content patch of Cataclysm. Two color variations of the Fire Hawk mount, initially called the Crimson and Baryl Fire Hawks, were found on the PTR. Later these were renamed to the Pureblood Fire Hawk and the Felfire Hawk, both of which are still obtainable. With the rework of the two new dungeons, the Razzashi Raptor, and Zulian Panther were also added as drops from each instance. The Molten Front Offensive featured the addition of a mount as well, the Flameward Hippogryph. Legendary Staff Early datamining of the 4.1 PTR Patch revealed a potential new Legendary Weapon used by casters. The first legendary questline since the Shadowmourne in Icecrown Citadel had been found. This quest and item had a lot of similarities with the ICC one in that the quest line would start with crafting a basic version of a weapon and then upgrading it through unique objectives and collection quests in the raid. WoW Token Introduced On March 2, 2015 Blizzard introduced the WoW Token! This item allows players to simply and securely exchange gold and game time between each other. This essentially allowed players to purchase gold (from other players) or play the game for free if they had lots of gold. Last year Blizzard allowed the token to be exchanged for Battle.Net balance. Darkmoon Faire Race Patch 6.1 added a new feature to the Darkmoon Faire. The Faire Race, if completed in time, rewards participants with vanity items, toys, and a pet. The race course includes many obstacles and hidden boosts such as speed boosts and springs. Completing the race within 11 bell tolls awards the Darkmoon Racer Roadhog achievement. Cindermane Charger 2015 saw the addition of a mount molded by Ragnaros. The Cindermane Charger is available for players who participate the Recruit-A-Friend program. This program offers unique benefits for both players, such as an experience boost, game time, mounts, and pets. To participate, just open the social tab, and click the Recruit A Friend button. You will be asked to fill out some information, and after the player you recruited joins the game, the rewards will become available. Falcosaur Mounts The Falcosaur Mounts were found in early Legion datamining and their sources were unknown. Shortly after the launch of the expansion, a new secret quest line along with a new faction was added to the game. After killing a Matriarch in the Swarm! World quest, an Orphan Falcosaur would spawn. This began a secret quest line unique to each type of falcosaur mount which would ultimately unlock the mount version of the Orphan along with a new faction, Talon’s Vengeance. Journey to Un’goro The fifth expansion of Hearthstone introduced a few new mechanics into the game. Besides all the new available cards, each class received a unique Quest card which required the player to complete an objective during a game to unlock a special benefit. This new card marked the emergence of a few new decks, among which Quest Rogue, and Quest (or Exodia) Mage, were perhaps the most popular. The second new mechanic added was Adapt. This allowed the card being adapted to gain one of three random benefits, such as Windfury or Divine Shield, among other ones. Aggro decks such as Paladin, Shaman, and Druid made good use of this mechanic, allowing for early board control and tempo. Hunter Animations Hunters were not forgotten with the Legion animation overhaul. Patch 7.2 added new animations to Arcane Shot, Barrage, Bestial Wrath, Black Arrow, Bursting Shot, Butchery, Cobra Shot, Concussive Shot, Kill Command, Marked Shot, Multi-Shot, and Piercing Shot. With the expected rework of Survival in the next expansion, we might also see a few new or updated spells in the near future. New Overwatch Support Hero Brigitte Announced Brigitte Lindholm, daughter of Torbjorn, is the newest hero announced for overwatch. She is a support and tank hybrid who uses a flail and shield to heal, give armor and attack her enemies. Battle for Azeroth Collector's Edition Listings Listings for the Battle for Azeroth Collector's Edition have started to appear on EU and AU sites. View the full article
  7. Most Popular HearthPwn Decks for February 2018 Battle for Azeroth Collector's Edition Box Art Listings for the Battle for Azeroth Collector's Edition have started to appear on EU and AU sites. Armory Stats - First Aid Profession Battle for Azeroth appeared to be removing First Aid as a profession, with the First Aid achievements being moved to legacy achievements. The same build also moved bandages to Tailoring, but that has changed. Currently bandages like Embersilk Bandage are again categorized as First Aid (Bandages), but First Aid trainers no longer teach the profession in game. Today we are looking at the First Aid level of 2.3 million players (US and EU) active in the last two months. The highest First Aid level of all of the characters on each player's account was selected. Don't see a chart? Enable javascript! Court of Stars +22 Solo Mione is back again, with a Court of Stars +22 solo (Bursting, Quaking, Fortified). Total run time: 3 hours and 20 minutes Item level 975 and Artifact Level 77 Mione also has done +11s in time (DHT, HoV, BRH, Cathedral, Wardens, Upper Kz, Arcway iirc) and even a +12 Xavius, Odyn (13% recently) Sisters, or Goroth might be killable but no real big milestone in sight. Fallen Avatar/KJ/Aggramar/Argus solo kills are still fairly out of reach. See the video description for more updates! This Week in WoW History We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years. Patch 4.1 Mounts The PTR servers saw the addition on a handful of new mounts and pets which would be released with the first major content patch of Cataclysm. Two color variations of the Fire Hawk mount, initially called the Crimson and Baryl Fire Hawks, were found on the PTR. Later these were renamed to the Pureblood Fire Hawk and the Felfire Hawk, both of which are still obtainable. With the rework of the two new dungeons, the Razzashi Raptor, and Zulian Panther were also added as drops from each instance. The Molten Front Offensive featured the addition of a mount as well, the Flameward Hippogryph. Legendary Staff Early datamining of the 4.1 PTR Patch revealed a potential new Legendary Weapon used by casters. The first legendary questline since the Shadowmourne in Icecrown Citadel had been found. This quest and item had a lot of similarities with the ICC one in that the quest line would start with crafting a basic version of a weapon and then upgrading it through unique objectives and collection quests in the raid. WoW Token Introduced On March 2, 2015 Blizzard introduced the WoW Token! This item allows players to simply and securely exchange gold and game time between each other. This essentially allowed players to purchase gold (from other players) or play the game for free if they had lots of gold. Last year Blizzard allowed the token to be exchanged for Battle.Net balance. Darkmoon Faire Race Patch 6.1 added a new feature to the Darkmoon Faire. The Faire Race, if completed in time, rewards participants with vanity items, toys, and a pet. The race course includes many obstacles and hidden boosts such as speed boosts and springs. Completing the race within 11 bell tolls awards the Darkmoon Racer Roadhog achievement. Cindermane Charger 2015 saw the addition of a mount molded by Ragnaros. The Cindermane Charger is available for players who participate the Recruit-A-Friend program. This program offers unique benefits for both players, such as an experience boost, game time, mounts, and pets. To participate, just open the social tab, and click the Recruit A Friend button. You will be asked to fill out some information, and after the player you recruited joins the game, the rewards will become available. Falcosaur Mounts The Falcosaur Mounts were found in early Legion datamining and their sources were unknown. Shortly after the launch of the expansion, a new secret quest line along with a new faction was added to the game. After killing a Matriarch in the Swarm! World quest, an Orphan Falcosaur would spawn. This began a secret quest line unique to each type of falcosaur mount which would ultimately unlock the mount version of the Orphan along with a new faction, Talon’s Vengeance. Journey to Un’goro The fifth expansion of Hearthstone introduced a few new mechanics into the game. Besides all the new available cards, each class received a unique Quest card which required the player to complete an objective during a game to unlock a special benefit. This new card marked the emergence of a few new decks, among which Quest Rogue, and Quest (or Exodia) Mage, were perhaps the most popular. The second new mechanic added was Adapt. This allowed the card being adapted to gain one of three random benefits, such as Windfury or Divine Shield, among other ones. Aggro decks such as Paladin, Shaman, and Druid made good use of this mechanic, allowing for early board control and tempo. Hunter Animations Hunters were not forgotten with the Legion animation overhaul. Patch 7.2 added new animations to Arcane Shot, Barrage, Bestial Wrath, Black Arrow, Bursting Shot, Butchery, Cobra Shot, Concussive Shot, Kill Command, Marked Shot, Multi-Shot, and Piercing Shot. With the expected rework of Survival in the next expansion, we might also see a few new or updated spells in the near future. New Overwatch Support Hero Brigitte Announced Brigitte Lindholm, daughter of Torbjorn, is the newest hero announced for overwatch. She is a support and tank hybrid who uses a flail and shield to heal, give armor and attack her enemies. View the full article
  8. Battle for Azeroth Alpha - Build 26131 Another alpha build is on the way! Zandalari Moonkin Form New Icons Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Dungeon Dungeons & Raids Alchemical Romance (New) Destroy three Deathtouched Slavers's corpses using a single Alchemical Fire, then defeat Gorak Tul on Mythic difficulty. Heroic: Waycrest Manor (New) Defeat the Gorak Tul in Waycrest Manor on Heroic difficulty or higher. 10 points. Losing My Profession (New) Find and kill all of the dungeon creatures listed below on Mythic difficulty. 10 points. Mythic: Waycrest Manor (New) Defeat the Gorak Tul in Waycrest Manor on Mythic difficulty. 10 points. Waycrest Manor (New) Defeat the Gorak Tul in Waycrest Manor. 10 points. Talent Changes Originally Posted by MMO-Champion Hunter Beast Mastery Wyvern Sting Name changed from "Binding Shot" to "Wyvern Sting". Row 5, Column 1. Spell: Binding Shot. Replaces: Stopping Power Wyvern Sting. Replaces: Wyvern Sting Multiple specs Intimidation Name changed from "Wyvern Sting" to "Intimidation". Row 5, Column 2. Spell: Wyvern Sting. Replaces: Stopping Power Intimidation. Replaces: Intimidation Survival Terms of Engagement Name changed from "Coming Soon" to "Terms of Engagement". Row 1, Column 1. Spell: Coming Soon Terms of Engagement Viper's Venom Name changed from "Terms of Engagement" to "Viper's Venom". Row 1, Column 2. Spell: Terms of Engagement Viper's Venom Paladin Retribution Selfless Healer (New) Row 6, Column 1. Spell: Selfless Healer Shaman Enhancement Ancestral Guidance Name changed from "Elemental Spirits" to "Ancestral Guidance". Row 5, Column 1. Spell: Elemental Spirits Ancestral Guidance Boulderfist Name changed from "Ancestral Swiftness" to "Boulderfist". Row 4, Column 1. Spell: Ancestral Swiftness Boulderfist Earth Shield Name changed from "Feral Lunge" to "Earth Shield". Row 2, Column 2. Spell: Feral Lunge Earth Shield Elemental Spirits Name changed from "Boulderfist" to "Elemental Spirits". Row 7, Column 1. Spell: Boulderfist Elemental Spirits Feral Lunge Name changed from "Overcharge" to "Feral Lunge". Row 5, Column 2. Spell: Overcharge Feral Lunge Hailstorm Name changed from "Earth Shield" to "Hailstorm". Row 3, Column 2. Spell: Earth Shield Hailstorm Lightning Shield (New) Row 3, Column 3. Spell: Lightning Shield Overcharge Name changed from "Hailstorm" to "Overcharge". Row 4, Column 2. Spell: Hailstorm Overcharge Searing Assault (New) Row 3, Column 1. Spell: Searing Assault Spirit Wolf Name changed from "Ancestral Guidance" to "Spirit Wolf". Row 2, Column 1. Spell: Ancestral Guidance Spirit Wolf Wind Rush Totem Name changed from "Windfury Totem" to "Wind Rush Totem". Row 5, Column 3. Spell: Windfury Totem Wind Rush Totem Windfury Totem Name changed from "Lightning Shield" to "Windfury Totem". Row 4, Column 3. Spell: Lightning Shield Windfury Totem Warlock Demonology Inner Demons Row 7, Column 1. Spell: Inner Demons. Replaces: Imp Swarm Imp Swarm Multiple specs Demonic Circle Row 5, Column 3. Spell: Demonic Circle Demonic Circle Warrior Arms Collateral Damage Name changed from "Coming Soon" to "Collateral Damage". Row 5, Column 1. Spell: Coming Soon Collateral Damage Spell Changes Originally Posted by MMO-Champion Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow. Marksmanship Hunter - Level 75 Talent. 30 yd range. Instant. Camouflage You blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. Marksmanship Hunter - Level 45 Talent. Instant. Coming Soon We're on the hunt for something awesome to go here! Survival Hunter - Level 15 Talent. 90 Talent. Flanking Strike When you Kill Command you will also strike the enemy for [ 48.36% of Attack Power ] Physical damage and generate 5 4 Focus, if you are within melee range. Survival Hunter - Level 15 Talent. Intimidation Commands your pet to intimidate the target, stunning it for 5 sec. Beast Mastery Hunter - Level 75 Talent. 100 yd range. Instant. Precise Shots Aimed Shot causes your next 1-2 Quick Shots to consume 100% less Focus deal 100% more damage. Marksmanship Hunter - Level 15 Talent. Viper's Venom (New) Raptor Strike has a 15% chance to make your next Serpent Sting cost no Focus and deal an additional 200% initial damage. Survival Hunter - Level 15 Talent. Marksmanship Aimed Shot A powerful aimed shot that deals 0 [ 111.5% of Attack Power * mult Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges. Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Call of the Hunter, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Call of the Hunter, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp Hunter - Marksmanship Spec. Quick Shot A quick shot that causes [ 15.01% [ 30% of Attack Power ] Physical damage. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant. Rapid Fire Shoot a stream of arrows at your target, dealing [ 4.46% [ 20% of Attack Power ] Physical damage every 0.33 sec for 3 sec. Each shot generates 3 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled). Steady Shot A steady shot that causes [ 15.01% [ 30% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast. Trueshot Increase all damage done by 20%. Hunter - Marksmanship Spec. Instant. for 15 sec. Hunter - Marksmanship Spec. Instant. Survival Serpent Sting Fire a poison-tipped arrow at an enemy, dealing [ 20.31% of Attack Power ] Nature damage instantly and an additional [ 95% of Attack Power ] damage over 12 sec. Hunter - Survival Spec. 15 20 Focus. 40 yd range. Instant. Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage and coating them in wildfire, scorching themselves and nearby enemies for [ 120% of Attack Power ] Fire damage over 6 sec. 1 charge. Hunter - Survival Spec. 10 Focus. 40 yd range. Instant. 15 sec recharge. 1 charge. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Blast Wave Causes an explosion around yourself, dealing [ 25% of Spell Power ] Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 4 sec. Fire Mage - Level 30 Talent. Instant. Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 438.75% [ 400% of Spell Power ] damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Mistweaver Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 2.49999993684469E-500% [ 0.1% of Spell Power ]. Monk - Mistweaver Spec. Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 16% of Spell Power ] every 0.5 [ 32% of Spell Power ] every 1 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range. None PvP Talents Ranger's Finesse Your Aimed Shots that strike Vulnerable targets reduce the remaining cooldown of Aspect of the Cheetah Casting Aimed Shot reduces the remaining cooldown of, Aspect of the Turtle, and Exhilaration by 5 sec. Tank Role - Tier 0 PvP Talent. Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing 0 [ 111.54% of Attack Power Physical damage. Increases the range of all shots by 40% for 15 sec. Tank Role - Tier 0 PvP Talent. 50 Focus. 55 yd range. Instant. Ferocity & Ferocity Predator's Thirst You and your pet gain 3% 10% Leech. None - Ferocity & Ferocity Spec. Unlimited range. Tenacity & Tenacity Endurance Training You and your pet gain 10% 8% increased maximum health. None - Tenacity & Tenacity Spec. Unlimited range. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Execution Sentence Deliver an execution sentence, dealing [ 140% [ 120% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 25% for 10 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant. Inquisition Consumes up to 3 Holy Power to increase your damage done and Haste by 10% 8%. Lasts 15 sec per Holy Power consumed. Retribution Paladin - Level 100 Talent. 1 Holy Power. Instant. Selfless Healer Your successful Judgments reduce the cast time and mana cost Judgment reduces the cast time of your next Flash of Light by 35%, and increase its effect on others by 35% 33%, and increases its healing done on others by 10%. Stacks up to 3 times.Retribution Paladin - Level 90 Talent. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Shadow Shadow Priest Increases damage/healing by 6%: Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Increases periodic damage/healing by 6%: Divine Star, Halo, Mind Blast, Mind Flay, Mind Sear, Power Word: Solace, Purge the Wicked, Schism, Shadow Crash, Shadow Word: Death, Shadow Word: Pain, Shadow Word: Void, Shadowy Apparitions, Vampiric Touch, Void Bolt, Void Eruption, Void Torrent Decreases damage/healing by 25%: Shadow Mend Priest - Shadow Spec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing [ 16.38% of Attack Power ] Physical instant damage and causing victims to bleed for additional damage over 12 sec: 1 point : [ 16.7% of Attack Power ] damage 2 points: [ 33.4% of Attack Power ] damage 3 points: [ 50.1% of Attack Power ] damage 4 points: [ 66.8% of Attack Power ] damage 5 points: [ 83.5% of Attack Power ] damage 6 points: [ 100.2% of Attack Power ] damage Lasts longer per combo point. 1 point : [ 10% of Attack Power ] plus [ 30% of Attack Power ] over 4 sec 2 points: [ 15% of Attack Power ] plus [ 45% of Attack Power ] over 6 sec 3 points: [ 20% of Attack Power ] plus [ 60% of Attack Power ] over 8 sec 4 points: [ 25% of Attack Power ] plus [ 75% of Attack Power ] over 10 sec 5 points: [ 30% of Attack Power ] plus [ 90% of Attack Power ] over 12 sec 6 points: [ 35% of Attack Power ] plus [ 105% of Attack Power ] over 14 sec Assassination Rogue - Level 100 Talent. 35 Energy. Instant. Quick Draw Free uses of Pistol Shot granted by Saber Slash now generate [ 25% of Spell Power ] additional combo point, and deal [ 50 + 25% of Spell Power ]% increased additional damage. Outlaw Rogue - Level 15 Talent. Outlaw Outlaw Rogue Increases damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases periodic damage/healing by 42%: Ambush, Between the Eyes, Blunderbuss, Cannonball Barrage, Crimson Tempest, Death from Above, Dispatch, Ghostly Strike, Gloomblade, Greed, Internal Bleeding, Killing Spree, Pistol Shot, Poison Bomb, Riposte, Run Through, Saber Slash, Toxic Blade Increases damage/healing by 30%: Death from Above Rogue - Outlaw Spec. Rogue - Outlaw Spec. Restless Blades Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Cannonball Barrage, Killing Spree, Marked for Death, and Vanish by 1.0 cdr sec per combo point spent. Rogue - Outlaw Spec. Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 30.2% [ 35% of Attack Power ] damage 2 points: [ 60.5% [ 70% of Attack Power ] damage 3 points: [ 90.7% [ 105% of Attack Power ] damage 4 points: [ 120.9% [ 140% of Attack Power ] damage 5 points: [ 151.2% [ 175% of Attack Power ] damage 6 points: [ 181.4% [ 210% of Attack Power ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant. Saber Slash Viciously slash an enemy, causing 0 [ 45.3% of Attack Power * mult Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes half cost and double damage. Awards 1 combo points. Rogue - Outlaw Spec. 45 Energy. Melee range. Instant. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Ancestral Guidance For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. Elemental Enhancement Shaman - Level 75 Talent. Instant. Boulderfist Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage. Enhancement Shaman - Level 100 Talent. 60 Talent. Earth Shield Protects the target with an earthen shield, healing them for [ 22% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Elemental Enhancement Shaman - Level 30 Talent. 10% of Base Mana. 40 yd range. Instant. Elemental Spirits Your Feral Spirits will be imbued with Fire, Frost, or Lightning, enhancing your abilities. Enhancement Shaman - Level 75 Talent. 100 yd range. 100 Talent. 100 yd range. Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [ 32.76% of Attack Power ] Physical damage. Enhancement Shaman - Level 30 75 Talent. 8-25 yd range. Instant. Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 0 Frost damage. Enhancement Shaman - Level 60 Talent. 45 Talent. Landslide Rockbiter enhances your weapon, increasing your Agility by 8% Fire, Frost, and Nature damage dealt by 10% for 10 sec. Enhancement Shaman - Level 15 Talent. Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [ 9.83% of Attack Power ] Nature damage when you deal or take melee damage. Enhancement Shaman - Level 60 Talent. Instant. 45 Talent. Instant. Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,500% increased damage, but has a 12 sec cooldown. Enhancement Shaman - Level 75 Talent. 60 Talent. Searing Assault Name changed from "Ancestral Swiftness" to "Searing Assault". Increases Haste by 6%. Enhancement Shaman - Level 60 Talent. Flametongue now causes the target to burn for [ 90% of Attack Power ] Fire damage over 6 sec. Enhancement Shaman - Level 45 Talent. Wind Rush Totem Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec. Restoration Shaman - Level 30 Talent. 40 yd range. Instant. Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [ 52.6% of Attack Power ] Physical damage to the target. Enhancement Shaman - Level 75 60 Talent. 100 yd range. Instant. Enhancement Enhancement Shaman Increases damage/healing by 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Increases periodic damage/healing by 10%: Crash Lightning, Crashing Storm, Doom Vortex, Earthen Rage, Earthen Spike, Elemental Blast, Feral Lunge, Flametongue, Frostbrand, Fury of Air, Hailstorm, Icefury, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Unleash Doom, Windfury Shaman - Enhancement Spec. Lava Lash Charges your off-hand weapon with lava and burns your target, dealing [ 93.01% [ 180% of Attack Power ] Fire damage. Shaman - Enhancement Spec. 25 Maelstrom. Melee range. Instant. 40 Maelstrom. Melee range. Instant. Stormbringer Your weapon attacks have a 5.1% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% 100% less Maelstrom and trigger no cooldown. Shaman - Enhancement Spec. Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [ 179% of Attack Power + 25% of Spell Power ] Physical Nature damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant. 15 sec cooldown. 9 sec cooldown. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing [ 20% of Attack Spell Power ] Shadow damage to all enemies within 10 yards. Demonology Warlock - Level 60 Talent. 2 Soul Shard. 100 yd range. 1.5 sec cast. Instant. Demonic Circle (New) Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. You also learn: Demonic Circle - Teleport Teleports you to your Demonic Circle and removes all movement slowing effects. Warlock - Level 75 Talent. 2% of Base Mana. 0.5 sec cast. Inner Demons Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec. Every time this summons a Wild Imp, you You passively summon a Wild Imp to fight for you every 10 sec, and have a 20% chance to also a summon an additional Demon to fight for you for 15 sec. Demonology Warlock - Level 100 Talent. 100 yd range. Demonology Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 46.25% of Spell Power ] Shadowflame damage to all enemies within 8 yards. If the explosion hits 3 or more enemies, you have a 50% chance to generate a Soul Shard. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Talents Collateral Damage (New) When your abilities damage a second target due to Sweeping Strikes, they refund 30% of their Rage cost. Arms Warrior - Level 75 Talent. Fervor of Battle Whirlwind deals 200% 145% increased damage to your primary target. Arms Warrior - Level 90 Talent. Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing [ 120.9% [ 101.56% of Attack Power ] Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior - Level 75 Talent. Instant. Arms Colossus Smash Smashes the enemy's armor, dealing 0 [ 101.56% of Attack Power Physical damage, and increasing damage you deal to them by 30% for 10 sec. Warrior - Arms Spec. Melee range. Instant. Execute Name changed from "Executioner's Precision" to "Execute". Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times. If your foe survives your Execute, 30% of the Rage spent is refunded. Warrior - Arms Spec. Execute Attempts to finish off a foe, causing up to damage Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, 30% of the Rage spent is refunded. Warrior - Arms Spec. 20 Rage. Melee range. Instant. Raid & Dungeon Abilities A Knot of Snakes A Knot of Snakes envelopes the target, preventing any action and slowing slowly suffocating the victim. The victim can be freed by killing the snakes. 10 yd range. 15 sec cast (Channeled). A Peal of Thunder The caster winds up for a massive strike that inflicts 20,000 Nature damage to all enemies within 20 yards. 100 yd range. 3 sec cast. Activated The heart's defenses in this quadrant are reenabled, inflicting 11,000 6,000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it. Unlimited range. Instant. Activated The heart's defenses in this quadrant are reenabled, inflicting 11,000 6,000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it. Unlimited range. Instant. Activated The heart's defenses in this quadrant are reenabled, inflicting 11,000 6,000 Nature damage to all players and creating a field that will inflict Nature damage to all players standing in it. Unlimited range. Instant. Arc Dash The caster rapidly charges at all enemies, inflicting 3,000 Physical damage to all players in their path. 100 yd range. Instant. Arcing Blade Adderis strikes all targets in a cone for 10,000 Nature damage. This damage is divided evenly amongst the victims. Melee range. 0.5 sec cast. 8 yd range. 0.5 sec cast. Azerite Powder Shot Inflicts 8,750 Inflicts 12,300 Fire damage to all enemies in a cone 30 yds. long in front of the caster. 100 yd range. 0.5 sec cast. 2 sec cooldown. Blast (New) Fires a cannon, inflicting 35,000 Fire damage to all enemies caught in the path and knocking them back. 100 yd range. 3 sec cast. Blinding Sand The caster exhales a cone of Blinding Sand, inflicting 5,500 Physical damage to all enemies in a 60 yard cone in front of them. Victims are blinded for 4 sec. Melee range. 2.5 sec cast. Blood Host The Spawn of G'huun burrows into it's target, inflicting 1,000 4,250 Plague damage every 2 sec for 20 sec. Upon removal, 2 Spawn of G'huun erupt from the afflicted player. 100 yd range. Instant. Broadside (New) Fires a cannon that inflicts 35,000 Fire damage to all enemies caught in the path. 100 yd range. 3 sec cast. 4 sec cooldown. Brutal Backhand Swings a backhand, inflicting 9,625 Physical 10,000 Nature damage and knocking back all nearby enemies in a cone. 10 yd range. 2.5 sec cast. Burrow Merektha burrows through floor, inflicting 20,000 10,000 Physical damage to any players caught in her path. Victims are knocked back. 100 yd range. Instant. Call Lightning The caster calls down lightning, inflicting 6,000 Nature damage to all enemies within 3 yards of the impact. 100 yd range. Instant. Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 4,000 + 30% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects up to 3 total targets. 40 yd range. 2 sec cast. 3 sec cast. Conduction The caster charges the air around the victim, causing them to release a sudden burst of 4,000 Nature damage after 6 sec. Any allies within 10 yards of the victim will take Nature damage when this effect expires. Instant. Consume Charge The caster consumes all of their energy, inflicting 10,000 6,000 Nature damage to all players. Consuming the energy also grants the caster a stack of Capacitance. 100 Alternate. 3 sec cast. Contagious Remnants (New) Virulent Pathogen leaves behind remnants of itself upon expiration. After 4 sec, the remnants explode, inflicting 2,500 Nature damage to all enemies with 5 yards and applying Virulent Pathogen. 100 yd range. Instant. Crimson Blight G'huun's presence corrupts nearby players, inflicting 1,000 1,250 Shadow damage every 1.5 sec. This affect intensifies every 8 sec. Unlimited range. Instant. Crippling Bite Inflicts 3,150 Inflicts 6,300 physical damage and reduces enemy movement speed by 50%. Melee range. Instant. 1 sec cast. Cyclone Strike The caster swings their weapon so quickly that a series of cyclones stream forward, inflicting 3,000 Nature damage to all players caught in their path. 100 yd range. Instant. Decaying Eruption Inflicts 7,500 Inflicts 20,000 Plague damage to all players, consuming up to 10 energy upon a successful cast. 5 sec cast. Discordant Cadenza (New) 100 yd range. Instant. Dive Bomb (New) Dives at a random enemy, inflicting 100 Nature damage and knocks back all players within 8 yards. Instant. Earthquake Causes the earth within 8 yards of the target location to tremble and break, inflicting 9,000 5,500 Physical damage every 1 sec. to players in the area. 100 yd range. Instant. Electric Core $@The caster hurls a core of lightning in a line, inflicting 5,500 Nature damage to all targets in its path. 300 yd range. Instant. Electrocution The caster electrocutes the victim for 6,000 3,000 Nature damage and leaves them vulnerable to future electrocutions. If the victim is hit again before this effect fades, they will be stunned for 10 sec. 100 yd range. 2 sec cast. 5 sec. 100 yd range. 2.5 sec cast. Emerge 10 yd range. Instant. As Merektha emerges, all players within 3 yards take 5,500 Physical damage and are knocked back. 10 yd range. Instant. Expectorate The casting spits a glob of sand and rocks at the target, inflicting 8,000 3,000 Physical damage. 30 yd range. 2 sec cast. 3 sec cast. Flame Shock Sears the target with fire, inflicting 60,000 15,000 Fire damage over 15 sec. 100 yd range. Instant. 3 sec cooldown. Galvanize Standing in the electricity arcing from the energy core stops the flow of electricity to Galvazzt; but also damages you. 100 yd range. Instant. for 3,000 Nature damage. 100 yd range. Instant. Ground Pound The caster smashes the ground with such force that all enemies within 100 yards are knocked up into the air and take 4,000 Physical damage. 1.3 sec cast. Gust Aspix blasts the target for 3,000 Nature damage. 100 yd range. 2.5 sec cast. Hadotoxin A potent toxin courses through your veins, inflicting 15,000 Nature damage over 15 sec. This effect stacks; but can be dispelled. Melee range. Instant. Melee range. Instant. Induction Inflicts Inflicts 3,000 Nature damage to all enemies. 100 yd range. Instant. Intertwine The guardian strikes their target for 10,000 all targets in a frontal cone for 6,000 Nature damage, creating a connection between the victim's life force life force of any victims and that of the Avatar of Sethraliss. Victims are affected with Intertwined Essence. Melee range. 1 sec cast. 3 sec cooldown. Jolt Aspix jolts the target for 3,000 Nature damage. 100 yd range. 2.5 sec cast. Lightning Bolt Shocks the target with a bolt of lightning, inflicting 16,000 3,000 Nature damage. 100 yd range. 2.5 sec cast. Lightning Bolt (New) Shocks the target with a bolt of lightning, inflicting 2,000 Nature damage. 100 yd range. 2.5 sec cast. Loose Sparks These loose sparks inflict 12,000 Nature damage to all players caught in their path. 100 yd range. Instant. Mantle of Shadow The caster forms a shield of shadows around itself, absorbing the next 500,000 625,000 damage taken. While the absorb shield is active the caster is immune to interrupt and silence effects. In addition, the caster's energy is refreshed to 100. Instant. Massive Smash Filled with unending rage the caster slams their target, inflicting 20,000 85,000 Physical damage and knocking them back. 10 yd range. 1.5 sec cast. Pistol Shot The caster draws a concealed pistol and fire fires a quick shot at an enemy, dealing [ 2,800 [ 9,230 + 214.5% of Attack Power ] Physical damage. 30 yd range. Instant. 1.5 sec cooldown. Pool of Corruption Inflicts 5,000 Inflicts 7,500 Plague damage every 2 sec while within the area. Instant. Pulse The Heart of Sethraliss unleashes a blast of energy, inflicting 1,300 1,000 Nature damage to all players. 100 yd range. Instant. Victims are affected with Intertwined Essence. 100 yd range. Instant. Release Charge Releases all stored charge, inflicting 3,000 Nature damage to all enemies within 100 yards. Consumes all applications of Accumulate Charge. 3 sec cast. 3 sec cooldown. Reorigination Blast Unleashes a blast of titanic power, inflicting 11,000 20,000 Arcane damage to all players every 5 sec for 25 sec. This blast incapacitates G'huun, and increases his damage taken by 500% for 25 sec. 5 sec cast. Rotten Expulsion Gluttony Raal the Gluttonous expels a wave of rancid food, inflicting 7,200 Nature damage at each impact. Each expulsion remains at the impact point, inflicting 3,600 Nature damage every 1 sec and reducing movement speed by 60%. Instant. Rotten Expulsion Gluttony Raal the Gluttonous expels a wave of rancid food, inflicting 7,200 Nature damage at each impact. Each expulsion remains at the impact point, inflicting 3,600 Nature damage every 1 sec and reducing movement speed by 60%. 100 yd range. Instant. Rotten Expulsion Gluttony Raal the Gluttonous expels a wave of rancid food, inflicting 7,200 Nature damage at each impact. Each expulsion remains at the impact point, inflicting 3,600 Nature damage every 1 sec and reducing movement speed by 60%. 100 yd range. 2.4 sec cast. 4 sec cooldown. Short Circuit Inflicts Inflicts 5,500 Nature damage to the target, slowing their attack and casting speeds by 90% for 15 sec. 10 yd range. Instant. Spew Corruption G'huun lobs a blast of corruption that sloshes towards a random player, inflicting 12,500 25,000 Plague damage to any player within 10 yards of the impact. After bounding 3 times the glob forms a Inflicts 5,000 7,500 Plague damage every 2 sec while within the area.. Instant. Titan Spark Titan energy arcs from the damaged Titan Disc, striking several targets for 5,005 5,000 Nature damage. 300 yd range. Instant. Toxic Pool Players standing in a Toxic Pool take 8,000 Nature damage every 3 5,500 Nature damage every 1 sec. 100 yd range. Instant. Twister The Twister inflicts 5,500 Nature damage to all caught within its confines. 150 yd range. Instant. Undulating Mass Creates an area of mossy growth that, inflicts 250 750 Plague damage every 1.5 sec and reduces movement speed by 75% while standing within the area. Instant. Wracking Chord (New) Strikes the target with a bolt of unbearable pain, inflicting 5,000 Shadow damage. 100 yd range. Instant. Item Effects Absorbing Azerite (New) Use the Heart of Azeroth to absorb azerite from defeated azerite elementals. 20 yd range (30 for friends). Instant. Agi Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Agi Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Agi Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Agi Trinket B (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. Agi Trinket B (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. Agi Trinket C (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. Agi Trinket C (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. Agi Trinket D (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. Agi Trinket D (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. Battlehorn of the Mountain Blow the Battlehorn of the Mountain, empowering nearby Kul Tirans. Instant. 1 sec cast. Grappling Hook (New) Use this grappling hook to pull down a flying skyterror and cause bleeding damage over time. 80 yd range. Instant. Int Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Int Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Int Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Int Trinket B (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. Int Trinket B (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. Int Trinket C (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. Int Trinket C (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. Int Trinket D (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. Int Trinket D (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. PH Crit Buff - Nazmir (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. PH Crit Buff - Zuldazar (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. PH Haste Buff - Nazmir (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. PH Haste Buff - Zuldazar (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. PH Master's Sight - Nazmir (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. PH Mastery Buff - Zuldazar (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. PH Verse Buff - Nazmir (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. PH Verse Buff - Zuldazar (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. Sandfishing (New) May cause bone sifters to surface. Unlimited range. 3.5 sec cast (Channeled). Scent Vial Name changed from "Blood Vial" to "Scent Vial". Seabreeze Idol (New) Place a ward on the ground which increases your Haste by X and your Speed by Z while you stand within it. Instant. Str Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Str Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Str Trinket A (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Str Trinket B (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. Str Trinket B (New) Your spells and abilities have a chance to grant you 0 Critical Strike for 15 sec. Approximately 1 proc per minute. Str Trinket C (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. Str Trinket C (New) Your spells and abilities have a chance to grant you 0 Mastery for 15 sec. Approximately 1 proc per minute. Str Trinket D (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. Str Trinket D (New) Your spells and abilities have a chance to grant you 0 Versatility for 15 sec. Approximately 1 proc per minute. Template Secondary Stat Proc (New) Your spells and abilities have a chance to grant you 0 Haste for 15 sec. Approximately 1 proc per minute. Throw Torch (New) Throw a torch at a pillaging canoe to burn it. 20 yd range. 1.5 sec cast. Unlocking (New) Opens a lock. Melee range. 1.5 sec cast. Witness Vision of the Past (New) Rub the medallion, revealing a vision of Jamboya's past at your current location. 100 yd range. 1.5 sec cast. X-P100D Deals fire damage to Dreadtick Latchers and nests in a cone in front of the caster every second for 3 seconds. 2 sec cast. 10-25 yd range. 2 sec cast. Azerit Powers Originally Posted by MMO-Champion Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection Every 30 sec, gain an absorb shield for 0 for until cancelled. 6 sec. Resounding Protection Every 30 sec, gain an absorb shield for 0 for until cancelled. 6 sec. Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Resounding Protection Every 30 sec, gain an absorb shield for 0 for until cancelled. 6 sec. Resounding Protection Name changed from "Portal: Dalaran - Broken Isles" to "Resounding Protection". Creates a portal, teleporting group members that use it to Dalaran in the Broken Isles. Every 30 sec, gain an absorb shield for 0 for 6 sec. Resounding Protection Every 30 sec, gain an absorb shield for 0 for until cancelled. 6 sec. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tier 1 Item - Proc Mastery Name changed from "The Big Wave" to "Item - Proc Mastery". Increases mastery by 40. Your harmful spells have a chance to grant 2,178 mastery for 20 sec. Garrison Ability Changes Originally Posted by MMO-Champion Trait Elite Mission Trait Success chance decreased by 15%.. 50%.. Powerful (New) Trait Reduces success chance.. Quick Strike Name changed from "Quick Strike Mission" to "Quick Strike". Trait Reducing mission duration also increases success chance. "A fast attack wiill surprise the enemy and give them no will surprise the enemy and provide zero opportunity to counter. Get in and get out.". Recon Name changed from "Recon Mission" to "Recon". Misc Changes Originally Posted by MMO-Champion Factions Battle for Azeroth Champions of Azeroth - Name changed from "Voice of Azeroth (8.0)" to "Champions of Azeroth". 8.0 Faction Order of Embers - Name changed from "House Waycrest (8.0)" to "Order of Embers". 8.0 Faction Storm's Wake - Name changed from "House Stormsong (8.0)" to "Storm's Wake". Talanji's Expedition - Name changed from "Nazmir Expedition (8.0)" to "Talanji's Expedition". 8.0 Faction Voldunai - Name changed from "Vulpera (8.0)" to "Voldunai". 8.0 Faction Flight Masters Kul Tiras Deadwash, Stormsong - Name changed from "Maloy Tailwind, Stormsong" to "Deadwash, Stormsong". Horde only. Alliance only. Mount: NPC #68771. Marris Outpost, Tiragarde Sound - Name changed from "Azerite Mine Overlook Horde Camp, Tiragarde Sound" to "Marris Outpost, Tiragarde Sound". Map Areas Development Land Model Size Land (New) Kul Tiras Drustvar > Falcon's Roost (New) Drustvar > Forgotten Lodge - Name changed from "Drustvar > Mountainside Cottage" to "Drustvar > Forgotten Lodge". Stormsong Valley > Altar of the Deep (New) Stormsong Valley > Dire Hills Lodge - Name changed from "Stormsong Valley > Soggy Bottom" to "Stormsong Valley > Dire Hills Lodge". Stormsong Valley > Fishing Village (New) Stormsong Valley > Fort Daelin - Name changed from "Stormsong Valley > Eventide Bastion" to "Stormsong Valley > Fort Daelin". Stormsong Valley > Seabreeze Shallows (New) Tiragarde Sound > Hook Point - Name changed from "Tiragarde Sound > Hook Point Alley" to "Tiragarde Sound > Hook Point". Zandalar Vol'dun > Eastern Dunes (New) Vol'dun > Shatterstone Harbor - Name changed from "Vol'dun > Alliance Docks" to "Vol'dun > Shatterstone Harbor". Vol'dun > Southern Drift (New) Map Difficulties Hall of Communion (Destroyed) (New) Maps Battle for Azeroth Hall of Communion (Destroyed) (New) - Directory: HallOfCommunion(Destroyed). Type: Normal. Scenarios For Zandalar! 01: Liberate the Zocalo - Rescue the civilians of the Zocalo and slay the sethrak army there. Skills Professions Alchemy - Kul Tiran Alchemy - Name changed from "Alchemy - 8.0 Alchemy" to "Alchemy - Kul Tiran Alchemy". Blacksmithing - Kul Tiran Blacksmithing - Name changed from "Blacksmithing - 8.0 Blacksmithing" to "Blacksmithing - Kul Tiran Blacksmithing". Enchanting - Kul Tiran Enchanting - Name changed from "Enchanting - 8.0 Enchanting" to "Enchanting - Kul Tiran Enchanting". Engineering - Kul Tiran Engineering - Name changed from "Engineering - 8.0 Engineering" to "Engineering - Kul Tiran Engineering". Herbalism - Kul Tiran Herbalism - Name changed from "Herbalism - 8.0 Herbalism" to "Herbalism - Kul Tiran Herbalism". Inscription - Kul Tiran Inscription - Name changed from "Inscription - 8.0 Inscription" to "Inscription - Kul Tiran Inscription". Jewelcrafting - Kul Tiran Jewelcrafting - Name changed from "Jewelcrafting - 8.0 Jewelcrafting" to "Jewelcrafting - Kul Tiran Jewelcrafting". Leatherworking - Kul Tiran Leatherworking - Name changed from "Leatherworking - 8.0 Leatherworking" to "Leatherworking - Kul Tiran Leatherworking". Mining - Kul Tiran Mining - Name changed from "Mining - 8.0 Mining" to "Mining - Kul Tiran Mining". Skinning - Kul Tiran Skinning - Name changed from "Skinning - 8.0 Skinning" to "Skinning - Kul Tiran Skinning". Tailoring - Kul Tiran Tailoring - Name changed from "Tailoring - 8.0 Tailoring" to "Tailoring - Kul Tiran Tailoring". Secondary Skills Cooking - Kul Tiran Cooking - Name changed from "Cooking - 8.0 Cooking" to "Cooking - Kul Tiran Cooking". World Safe Locations Kul Tiras 8.0 Stormsong - Windwhisper Summit - SBV (New) Zandalar Vol'dun, 7th Fleet Landing - GY (New) View the full article
  9. Seething Shore Battleground Now Live The Seething Shore battleground is now live for the next week! Dynamic control point game play- Both factions will fight to control points on the map that are not always in the same spot. Control points are random and have many different spawn locations. Name Points Category A Good Start Collect 100,000 Azerite in Seething Shore. 20 Seething Shore Blood and Sand Slay 50 enemies near an Azerite deposit. 10 Seething Shore Claim Jumper Within 30 seconds of landing on Seething Shore, collect an Azerite deposit. 10 Seething Shore Death from Above Slay an enemy within 30 seconds of landing on Seething Shore. 10 Seething Shore Master of Seething Shore Complete the Seething Shore achievements listed below. 25 Seething Shore Seething Shore Domination Capture Azerite each of the following locations in Seething Shore. 20 Seething Shore Seething Shore Perfection Win Seething Shore with a score of 1500 to 0. 20 Seething Shore Seething Shore Veteran Complete 100 victories in Seething Shore. 15 Seething Shore Seething Shore Victory Win Seething Shore. 10 Seething Shore View the full article
  10. Challenge Rift 36 & Public Game Bug Hearthstone Ranked is Changing Forever! Play These Decks for End of Season Laddering Greater Invasion - Matron Folnuna Matron Folnuna is up this week! World Boss - Flotsam Flotsam is up this week, giving shamans a chance to obtain The Warmace of Shirvallah. Weekly Bonus Event - Legion Dungeons The Legion Dungeon Event is live this week! You will get one extra piece of loot from the final dungeon boss on difficulties below Mythic+. Pick up Emissary of War from Archmage Timear in Dalaran to earn Cache of Antoran Treasures This quest requires you to clear 4 Mythic(+) dungeons and rewards Heroic Antorus loot. Originally Posted by Blizzard (Blue Tracker / Official Forums) All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty. Look for the following all week long: Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Complete 4 Legion dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty Antorus. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties). View the full article
  11. Confirmed: Quest for Packs Winners Were Notified Last Week Patch 7.3.5 Hotfixes - February 26 Originally Posted by Blizzard (Blue Tracker / Official Forums) Companion App The Legion Companion App has been updated to correctly display the costs of missions that were recently changed. Dungeons and Raids Scarlet Halls Houndmaster Braun Obedient Hounds should always defeat all nearby Scarlet Guardians before continuing down the stairs. 12/10 such good dogs. NPCs Celestine of the Harvest again stands where intended at Olivia's Pond in Stormwind. Player versus Player Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Brewmaster Guard can no longer be applied to non-player targets such as pets and guardians. Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Protection Fist of Justice now reduces the cooldown of Hammer of Justice by 5 seconds in PvP (was 10 seconds). Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Discipline Fixed a bug where Trinity's bonus 20% healing transfer was increasing Atonement heals by more than intended. Fixed a bug where Atonement's bonus 15% healing transfer in PvP was increasing Atonement heals by more than intended. Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Assassination Fixed a bug that caused Kingsbane's damage to be higher than intended in PvP situations. Quests Accepting the Stonetalon quest "Is this Justice?" should no longer disable the quest-giver for all other players. Battle for Azeroth Physical Copy Pre-Purchase Nightswifty recently shared a picture of a physical pre-purchase for BfA! Heroes of the Storm - February 26 PTR Build A new build went on the PTR this week! Venturebeat Esports Interview with Mike Morhaime and Kim Phan Recap Venturebeat sat down for an interview with Mike Morhaime and Kim Phan to discuss the Overwatch League and esports! Engagement levels between esports and traditional sports is not that different. In some cases esports is higher. This is just the beginning. More interest is coming now from traditional players, sponsors and broadcast companies. Sponsors from traditional sports are starting to look into esports now. There is a lot of room for growth. Media companies are trying to devote a part of their business to this segment. Each game title will have its own trends just like different sports do. The dynamics are changing. Cable subscription dollars have no benefit to esports. Unlike sports, where you watch esports is the same place where you play the game and will likely help its engagement grow faster. Blizzard is listening to feedback and trying to come up with ways to make Overwatch easier to understand to viewers. Blizzard tries to implement things in spectating that adhere to both a non-player and a fan. It is up to each individual fan whether the game or the players in the league are the most interesting part of watching. Getting a strong stable of team owners who were invested in the league was important to initial success. The development team is also very important and making sure the same strategy isn't used over and over. The idea of City-based teams was taken from traditional sports and helps with sponsorship. Overwatch League Weekly Recap and News Curse discusses last weeks news and events from the Overwatch League. View the full article
  12. PvP Hotfixes - February 26 Originally Posted by Blizzard (Blue Tracker / Official Forums) We've identified the following fixes that we're working to make live later today: Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Brewmaster Guard can no longer be applied to non-player targets such as pets and guardians. Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Protection Fist of Justice now reduces the cooldown of Hammer of Justice by 5 seconds (was 10 seconds). Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Discipline Fixed a bug that caused Atonement's heal to be higher than intended when using the honor talent Trinty. Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Assassination Fixed a bug that caused Kingsbane's damage to be higher than intended in PvP situations. We expect to implement all of these changes simultaneously to all regions in a few hours, and you'll see them in today's full hotfixes update in our blog. View the full article
  13. Hatching of the Hippogryphs Live Hatching of the Hippogryphs is a micro-holiday that allows players to witness the hatching of hippogryphs in Feralas. This event runs through February 23rd. This event takes place in the Frayfeather Highlands in Feralas. You can stand near an egg for a short while to keep it warm so that it hatches. Once an egg hatches, you have a baby hippogryph on your shoulder for one day. You can kill Lorthalium to obtain a Spectral Feather, which will keep your hippogryph around for five days. Duncan Jones Syfy Interview Duncan Jones recently had an interview on syfy to discuss many things including the Warcraft film. Originally Posted by MMO-Champion What was the hardest scene you ever had to shoot (or write)? Warcraft was a political minefield as far as filmmaking goes. And I think a lot of the rewriting in that, over the course of making the movie was really, really difficult and at times disheartening. Just being forced to make changes and compromises just due to the politics and the nature of that film. So, that was a real heart-wrencher. But I've learned a lot and I've become more mature and able to deal with those kinds of situations because I've been through it now. But at the time, that felt pretty traumatic. It was mainly studio politics. You know, Legendary had an incredibly turbulent period while we were making Warcraft. They were associated with Warner Bros. They left Warner Bros. and joined Universal. They were sold to Wanda, this Chinese conglomerate. They lost or replaced a number of their producing staff halfway through our movie. And at the same time as all of that, we were also working with Blizzard, who understandably were very careful about what happened with the movie because their bread and butter was the game Warcraft, which was bringing in a billion dollars a year for them. So, whatever we did with the movie was likely to be small potatoes compared to how important the game was for them. So it was really a very active political landscape. I think I learned a lot from that experience and if I ever put myself in that situation again, even though I went into it eyes open, I'm a lot wiser now. What was your best day on set, and what happened? I would say one of the things about Warcraft is that we got to build some phenomenal, huge film sets and one of them was the exterior of the city of Stormwind. We built this huge chunk of the town. This Week in WoW History We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years. PTR Patch 4.1 The first content patch of the Cataclysm was set to bring back two iconic raids in the form of 5-man dungeons. After the zones were reworked, the mounts which previously dropped also became unobtainable and replaced with new ones. The two dungeons, Zul’aman and Zul’gurub were both accessible through the dungeon finder, with Zul’aman having a special timer which guaranteed the drop of a mount if completed in time. Method vs. Dragon Soul Method made a cinematic style video that showed off the Dragon Soul raid. The movie included all of the cinematics and boss fights. Nightsong The Video Game Music Choir (VGMC) performed the song “Nightsong” from the Cataclysm soundtrack and uploaded their interpretation to their YouTube channel. The VGMC has created multiple interpretations of game music, however their Warcraft song remains one of the most popular. Warlords of Draenor Press Event Blizzard held a few press events throughout Europe and Korea, revealing some new information about the new expansion. After the press events new in-game footage and screenshots were revealed and shared across media-sites. The events mostly showed off the starting zones of the expansions and Garrison construction. PvP Brawls 2017 introduced a new feature for everyone who enjoys casual Battlegrounds. The new PvP Brawls were set to rotate on a timer and rewarded participants with extra rewards. The initial set of Brawls included the Gravity Lapse, Tarren Mill vs. Southshore and the Warsong Scramble. More modes were added after the success of this new battleground type. Sean Copeland Back on Twitter Sean Copeland, better known as Loreology, is active again on Twitter. Originally Posted by Blizzard Entertainment I'm back, lore friends! You amazing folks still doing OK? (llorewalker) Potential New Overwatch Hero Explained: Emre Sarioglu The Overwatch community has come up with some theories on who the next hero could be. View the full article
  14. Mag'har Orc Flirts and Jokes, Broadcast Text Zuldazar Screenshots Zuldazar opened in today's Battle for Azeroth Alpha build, and it appears that most of the buildings are complete. Props and NPCs aren't as complete yet. Boralus Screenshots Boralus is the capital city of Kul Tiras, located in Tiragarde Sound. It is currently in an unfinished state, with a sparse NPC population and many terrain issues. View the full article
  15. Mag'har Orc Flirts and Jokes Originally Posted by MMO-Champion Female You don't need a Dark Portal... you've already invaded my heart. Any idea if Saurfang is single? He's got that silver fox thing going on... A green orc gave me a candy heart that said ""I fel for you."" I told him he could keep his demon's blood and clobbered him with my mace. Last person to hit on me learned what ""hitting on"" really means. A Bleeding Hollow shaman just flirted with me. At least, I think he did. Either he was winking suggestively or he had just sacrificed an eye. Just because I'm enjoying your company doesn't mean I don't also want to punch you. Before we go any further, I need to know... How high is your pain threshold? Hey... aren't you the one who left that abandoned garrison littering up Frostfire? Azeroth has so many rules about who you can stab, who you can't stab... who you can punch, who you can't punch... You guys need to loosen up! The Shattered Hand are legendary warriors, but don't ever ask one of them for a back rub. Trust me on this one... < pained sounds > Enough of this wibbly-wobbly, timey-wimey... BLAH! Just let me smash stuff! I dyed my hair green once. Warchief Hellscream was NOT amused. You can call me uncorrupted, but I prefer to think of myself as an organic orc. Drahnor. Draynor? Draanur. Draenor. < Sigh >. I'm just gonna say I'm from Outland. Male Is your mother a fire elemental? Because you are smokin' hot! Care to take a walk with me in the Shadowmoonlight? Baby, I'm gonna Blackrock your world. You're not just good looking... you're mok'gora-gous! My safe word is "zug-zug". I'm a sensitive guy. Please don't break my mag'heart. Come on a date with me, and I guarantee you'll be wearing a Black Tooth Grin. I never met Gul'dan, but I hear he was a nightmare at parties. Always trying to spike the punch bowl... Azeroth goes through warchiefs like Draenor goes through alternate timelines. The Laughing Skull clan booed me off the stage at the comedy club. With a name like that, you'd think they'd have a sense of humor! Try spending a few decades trapped on a planet with fanatical draenei and see how YOU like it! Ahhhhhh! The chiropractor in Orgrimmar has done wonders for my back. Stay frosty, my wolves. My favorite kind of music? Blackrock n' Roll, of course! < guitar sounds > Misc Broadcast Text Originally Posted by MMO-Champion Mag'har By the moons of Draenor! Let an orc lead. Pity this poor orc! Show a peon some love! Job well done. I have brought shame upon my clan! Pathetic! You will fall before the Mag'har! ORC...SMASH!!!!! Look pal, you're making me angry. You wouldn't like me when I'm angry. My hobby is killing things that bother me. Are you SURE you want to keep poking me? Is everyone from Azeroth this annoying? Strength and honor. My battle... ends... My spirit returns... to Draenor... I die... a warrior... Your end... will come... You will lose... this war... Ancestors... I come... An... honorable... death... Misc Once our ritual completes, the Kul Tiran fleet will belong to Queen Azshara! None shall oppose Queen Azshara! Glory to Azshara! Quickly, heroes, stop them before the fleet is lost! The Kul Tiran fleet is nearly yours, my queen. Master! Stop this madness at once! The Kul Tiran fleet must not fall to darkness! Fool! We must return to the sea, and Queen Azshara will grant us the power to do so! Thank you, heroes. You've returned hope to the Kul Tiran people. Wendigo numbers have been increasing on the glacier. Go up there and change that! There will be less of 'em coming down the mountain now. Good on yeh. We got a big order for gryphon saddles, but we need more fur. Get to work! Roughneck work ain't always glamorous, but it pays. Time to nab another gryphon. Mount up! Good thing trolls don't know a hammer from an anvil, or this construct wouldn't of broken so easily. Now that it ain't tryin' ta kill us, I can get a closer look at it's build. Fascinatin'! The internal workings O' this thing must a been influenced by titan construction. Ha! If that was the quality O' their rulers, no wonder the troll empire fell. Ya heard em! We best figure out the source O' this Old God corruption so we can drop the hammer on it! I'll do a lil diggin' on me own. When I discover more, you'll be the first to know. No Take Candle There's treasure galore, but perils in store, and construction that isn't up to code. Trespass with care, there's sure to be something rare, you can grab all the loot that you can handle! Such riches you'll own, but leave one thing alooooooone... YOU NO TAKE CANDLE! YOU NO TAKE CANDLE! And if you steal their light, you then must take flight, eluding each hazard and each trap! They're gaining on you, your options are few, and you fear that you're never gonna get hoooooome! You've sought after wealth, will you lose all your heeeeealth... to Kobolds and Catacombs? To Kobolds and Catacombs! Goblins Look, we can still turn a profit out of here! The Irontide are squeezing me for gold, Cesi. I'm hardly making ends meet. Well maybe the Irontide need to go, then! Good luck getting rid of 'em! I smuggle goods. I'm no mercenary. Alliance Mekkatorque has improved upon his D.R.O.N.E. technology and needs a field evaluation of it's capabilities. We've heard there are a great number of blood trolls hiding nearby. Use it to seek and destroy! It seems this technology will be incredibly useful for our forces. Well done! Oh my, is that how you Alliance normally dress? You should just leave before you die from embarrassment. Hello Alliance, is that your ship? Did a sea giant attack it, or is that how it usually looks? *laugh* Ugh, what is that? oh, the Alliance are here. Do you know why they smell like that? It's because they eat so much cheese. Swim into the ocean or bathe in my flames, your choice Alliance. Business opportunities, that's what I see. Might even be able to sell the Alliance off as scrap. Looks like this place has a lot to offer, shade, loot... Alliance? Well now it's ruined. Channel your energies, Alliance are here. We will make no mistakes. Focus now, worthy enemies are near. Also some Alliance as well it seems. Oh how unfortunate. For you, Alliance. We will put you in your place soon enough. The Elements are out of balance here, let us see if we can help. Don't get in our way Alliance. The winds have guided us here along with the Alliance. Sometimes the elements still surprise me. Steer clear of us Alliance, or I will be forced to crush you. Let's keep away from them, I've heard bad things about the Alliance. I see Alliance are here as well, and they are still alive. Let's fix that. Looks like there are Alliance here, don't bother us and we won't bother you. There's treasure on that island that isn't on board my ship yet. Move it you lay-abouts! Take what the Alliance have as well. Allowing the Alliance a foothold in Zandalar would be disastrous. Salvage what you can, but give the Alliance no mercy. Preventing them from gaining a foothold keeps our home safe. May Gonk give you swift reward for fulfilling his vengeance. Horde Horde savages! We will allow you to leave, if you place all of your Azerite into a nice pile for us. Do you know what a pile is? Ahh, Horde, I'll speak slow. Island... ours... you... leave... Horde, Unwashed, Unimaginitive, Un-encumbered of Intellect. How did you get here? Are you lost? Shoo, bad Horde mongrels! Know. Your. Place. *Sniff* *Sniff* Horde! I wish I was upwind right now... Horde! The hunt begins, let's run them down. *howls* Oooh the Horde are here, it's about to go down. Haha, the Horde! Yes, at last, some real action. I'm going to have to take my shirt off for this one! Horde's here, so listen up: Do your jobs out there, or I'll shoot you myself. Form up. Violence has resolved more conflicts than anything else in history, let's make it one more. The only good bug is a dead bug. You Horde look a lot like bugs. Squashed. We got Horde here, lock and load boys. Shoot first and loot later. Oh boy, Horde are here, are you guys sure about this? I have delicate instruments. And they're EXPENSIVE. Can I just do my victory pose now? You think I should kill some Horde first? Oh very well. Classic adventure! An uncharted island, unknown dangers and treasures await! Wait, where did the Horde come from? Battles Your eyes seem uncertain about something, $n. You may ask me freely about my plans, if you wish. Warchief, may I ask why we want to capture Teldrassil? Time is sensitive here, but I respect that you seek to know more. < Sylvanas points to Silithus on the map >. No matter what I do, THIS will change the balance of power. And azerite sightings are coming in from across the world, $n. We still do not know its full potential, we only know that it will create a new generation of warfare. What will war look like in twenty years? In a hundred? What is certain is that Teldrassil and its Night Elves pose a clear threat to the peace and safety of the Horde on Kalimdor. Darnassus will serve as a safe harbor for smuggling azerite to the Eastern Kingdoms. We simply cannot allow this to occur. To win this war, we must control the azerite. To control the azerite, we must eliminate the Kal'dorei threat. We do not have time to waste. A wall of wisps? Hah! That is nothing that our Dark Rangers and demolishers cannot overcome, my lady. The scouting party I led to Malfurion underestimated the wisps as you do now, Nathanos. You may want to note that they did not return. We cannot kill them -- well -- not enough of them to matter. But we may be able to disperse them. $n, make yourself useful around camp. We need to keep the Kal'dorei's attention while I come up with a solution to our wisp problem. Interesting. The wisps are just responding to Malfurion's call. But what if more of the forest were to cry out for help? That is precisely what I was thinking. $n, would you be so kind as to test our theory? The Warchief wants to scare off the wisps, eh? I have just the thing. You wanna fly this thing? Or do you wanna drop the bombs? I can fly. Lighting the forest on fire isn't my style. I'm still trying to figure out the space for this. We may need to clear some trees out or get a tree asset that I can make glow. Pretend it was awesome and that wisps broke out from the wall, creating visible cracks where you bombed. Hmmm, this wisps were dispersing? Excellent. Our plan may just work. Are you sure you want to do this? It has zero impact on the storyline, apart from bragging rights. Make haste! The Warchief awaits! Yes, Warchief. Then it's time to finish this once and for all. Saurfang, rally your troops. I will prepare the Azerite Machine. Champions! Your Warchief commands you! It is time to take arms against the Alliance! Their numbers are strong, but we are stronger. We are the Horde! We conquer those who would bring us harm! Lok'tar ogar! Slay them all, champions! Mark my words, King Anduin and his army did not come here for our amusement - they mean to destroy us! Show them no mercy, for they would show you none in return! Maintain your honor, heroes. Lok-narash Meet with Lor'themar. QUICKLY! Do not fail me, Nathanos! I obey, my queen. Blight throwers, you're our front line! You will create a line of blight between us and the army! Lor'themar, I want you to command our rangers from the flank! Position them on the rooftops! The pleasure is mine, Dark Lord. Baine! Gather the catapults and every apothecary you can find. Send them to the keep at once! Yes, commander. Where is Saurfang? There is no time! We have but precious moments before we lose our terrain advantage! The chokepoint we create will funnel them through the side of the keep and thin their ranks. We will outnumber them 10 to 1 if we are out in the open! Understood. I will meet you as soon as I can. No. Lor'themar and I will handle the interlopers. I can't risk leaving the Warchief unguarded. You are not to leave her side. How long are you expecting to hold them off? What is the Warchief's strategy? It is better if she tells you herself, now go! Hahaha! Look who joins the fray. Good, I was hoping you'd keep this interesting! The Alliance is on its last legs, champions! More than half of their soldiers are down. Their assault will soon falter. Stay strong! Lordaeron belongs to the Forsaken! Do not back down, heroes! The void elves... those traitors keep coming. Have faith in the warchief, Theron! Honor means nothing to a corpse, Saurfang. You have the luxury of underestimating death, but it is something with which I am intimately familiar. Maybe you don't care if your people die so long as it is honorable, but to me, this Horde is worth saving. Anyone who disagrees does not deserve to stand among us. So die your warrior's death, High Overlord Saurfang. It means little to me. Perhaps I will raise your broken body to serve me once more. Or perhaps you will have a chance to say hello to your son. Champions, with me. You are invited to bear witness to the grand finale. Go my pets! Rip them apart! Acolyte, tear that barricade down! My demolisher will rip you to shreds! You only forestall the inevitable! Hozen Flying hozen? How? Slickies of Zandalar are wierd. Too ookin' salty, and they sometimes talk back. Like me new wings? Fast they may be, no slicky can hide from me! Wikkets either. Filthy wikkets. Juvenile Pterrordax Training Your little one has no faith in its wings. You must continue to show it the joy of the skies. For now we are going to teach it an object lesson. Small thing! If you want to return to the nest, you better start running. Juvenile Pterrordax screeches in indignation and runs off. What's with the kite? Well, I fixed it. You're welcome, by the way. I noticed it was looking a little forlorn. Perhaps you could take it for another flight! It could sure use the exercise. It takes time for it to get back up to the roost, being unable to fly and all. I'm sure it's fine. Check back later and it should return. < Offer the Medium Dino Food. > < The pterrordax inspects your hands for food. > Skree? SKREE. Juvenile Pterrordax launches itself at the offered foot and swallows it whole. Juvenile Pterrordax snatches the food out of the air. Juvenile Pterrordax sniffs at the food before enthusiastically devouring it. Juvenile Pterrordax screeches in glee and gobbles up the offered chow. < The pterrordax tilts its head to the side as you approach. > Skree? < The pterrordax crows in greeting. > < The pterrordax bobs its head vigorously in your direction. > < The pterrordax gurgles playfully at you. > < The pterrordax sniffs at you. > < The pterrordax snaps its jaws impatiently. > < The pterrordax turns its head to examine you. It gives a sharp cry in greeting. > Heart of Azeroth Champion, come back te Silithus. I've discovered how we can be healin' Azeroth! Magni, tell me what we can do to heal Azeroth. Champion, I need ye at Silithus, Azeroth has been whisperin' something... your name! The amulet can absorb azerite and grow stronger! Find more azerite, champion, and use it to empower the Heart of Azeroth. The Heart of Azeroth can heal the planet's wounds... but ye need to get it more power if we're gonna stop it permanently. More wounds be appearin' throughout the planet, and more forces be seekin' te use it for their own ends. Ye need te stop these forces and absorb any azerite they be usin' te empower the heart! Magni, I'm ready to receive Azeroth's gift. I can be sensin' azerite nearby... and those who wouild seek to abuse it for their own ends. Ye got te stop them! Several azerite wounds be exposed nearby, use yer Heart of Azeroth te heal them! Ye did good, champion. I can be hearin' Azeroth recoverin' her strength, thanks te ye. The Heart of Azeroth be gettin' stronger, thanks te ye. We be one step closer te curing Azeroth of her wounds. Transmog Oi! $n! You think that helm goes with those boots? I've seen horses with better transmog! Hey, Statler, check out the gear on $n! Yeah where'd that set drop? Off a trogg?! You see the outfit on $n? It doesn't look half bad! You're right! It looks all bad! Oi, Statler, hand me my sword! There's a quilboar comin' down the road! Waldorf that ain't no quilboar, it's just another one of them "heroes"! What in the world is that smell?! I think it's another one of them "heroes". Smells like somebody was standing in fire! Well, that adventurer sure looks different. Yeah! I mean, they look terrible, but definitely different! $n! Oi, $n! We've got a quest for ya! Yeah! Go find yourself a stylist! Oi, Waldorf! Is that the "famous" $r that showed up with Jaina? I think it is! Boy, they smell worse than I imagined! Ha! Well well well, look what the saurolisk dragged in! It's $n! I'd say they're looking worse for wear... but I think they always look that bad! Tortollans A new face! And a friendly one I think. Care to try something special? Or perhaps you are looking for rare spices or recipes? You have an extensive pantry. Is there anything missing from your spice rack? Oh! I've wanted to use Century Sauce for ages! It's a cooking paste made of several ingredients all blended together and then allowed to ferment for centuries. The longer it ferments the more complex the flavor profile. It is said to add a distinctive spice and tang to any dish. There are rumors some of the Tortollan traders carry it, but it is rare and wildly expensive. < Xun Xun sighs wistfully > We tortollans have traded on this spot for a very long time. Eventually the Zandalari built up around us, but hard times have come upon them. We, of course, will endure. Have you ever heard of something called 'Centry Sauce' ? Do you have any? Hmmmmm. Yes. Let me look. < Kooda rummages around for a long while before pulling out a jar from the depths of the pack. > Bought this a couple hundred years ago. I'd forgotten about it. I suppose I could sell it. Warfronts High Perch is ours. Where's that retribution, Turalyon? I'm waiting... Keep waiting, orc. It shall come soon enough. We've captured High Perch. Muradin! I can see your big nose from up here! And I can smell yer arse from down here! Bring it on, orc! High Perch belongs to the Horde. Or should I say... the "green-skins". Pshh. You and your kind are all the same. You'll die on your knees, like the rest did. We've taken High Perch, and with it, the high ground. The tide is turning in our favor. Pfah! High ground is overrated! Muradin... we've taken High Perch. You ready to come out an' fight yet? Soon enough, laddie. I figure I'll let me riflemen soften ye up a bit first. High Perch is ours, Turalyon. De shadows draw closer... Yet the Light still shines over Stromgarde. High Perch has fallen to da Horde, Trollbane. Shut your mouth, troll. The Alliance will prevail over your filthy army of monsters. High Perch is ours! The Horde army is coming for you, Turalyon. Yes... I'm counting on it. High Perch is ours! One step closer to claiming Arathi for the Horde! Save your celebrations, blood elf. You still have to deal with me. Now, bring in the demolishers! Take down that gate! We'll hang that dwarf's rotten head on a pike! Ye'll have to get to it first, laddie. Dark Irons, now! Now, bring in the demolishers! Take down that gate! Let's show that Trollbane idiot what a few green-skins can do! Stromgarde still stands, orc. I'll enjoy watching your corpse float in my moat. Gryphons, attack! Now, bring in the demolishers! Take down that gate! This battle is as good as over! I've won and lost thousands more battles than you've ever seen, Eitrigg. And this battle is far from lost. Lightforged, attack! Bring in the demolishers! Destroy their gate! Force that dwarf to show his face! I'll defend Stromgarde to my last, lassie. Dark Irons, your time has come! Bring in the demolishers! Destroy their gate! Reduce Stromgarde to rubble! I lost this city once - I won't lose it again. Especially to the likes of you. Gryphons, attack! Bring in the demolishers! Destroy their gate! Your time has come, Turalyon! The Light is behind me. Lightforged, bring those demolishers down! Send in de demolishers! Dat dwarf can't hide behind his gate forever! Bring it on, Rokhan! I've been waiting for you. Dark Irons, now! Send in de demolishers! Destroy de gate! An' bring me de head of dat old fool Trollbane! This old fool's still got a few tricks, troll. Gryphon riders, attack! Send in de demolishers! No Light gonna protect dat paladin from de might of da Horde! Now, Lightforged! Overwhelm the Horde. Bring down those tanks! You dare invade Stromgarde, rightful home of the Trollbanes? Get out of my sight, green-skin. "Green-skin"? Ohoho... now you've made me mad. You dare invade Arathi? With a TROLL as your commander? You've made a terrible mistake. Danath Trollbane... you an' I got a bone to pick! I'll be seein' ya out on the battlefield... Ah ah ah. Ye best stop right there, lass, 'less ye want a face full o' Alliance mortar shells. I'd like to see you try, Muradin. This is Horde territory now. The Alliance will be at our door soon. We need to move fast. Secure wood and iron, so we can establish a position. What's this... Horde invaders, with a paladin in command? What has this world come to? You've been away for too long, Turalyon. The world's moved on without you. The Alliance will be at our door soon. We need to move fast. Secure wood and iron, so we can establish a position. Lady Liadrin! Welcome to Arathi. I trust you're here to surrender? Hah! Think again, old man. We're here to take Stromgarde back. The Alliance will be at our door soon. We need to move fast. Secure wood and iron, so we can establish a position. You impudent worms have no right to be here. Siege engines! Blast them off the map! You were warned, Horde scum. Now prepare to be annihilated. Siege engines, destroy them! Focus on the task at hand. First we capture Northfold, then onward to Stromgarde! Arathi will be ours! For the Horde! I've won and lost thousands more battles than you've ever seen, Eitrigg. And this battle is far from lost. Lightforged, attack! Stromgarde still stands, orc. I'll enjoy watching your corpse float in my moat. Gryphons, attack! It's over. There's nowhere left to run. Insolent BRAT. This is far from over! Wait, no! You three, get a search party down there and find her! Hero, let's return to Katherine. View the full article
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